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49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GameplayTasksEditor : ModuleRules
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{
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public GameplayTasksEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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OverridePackageType = PackageOverrideType.EngineDeveloper;
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/GraphEditor/Private",
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"Editor/Kismet/Private",
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"Editor/GameplayTasksEditor/Private",
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"Developer/AssetTools/Private",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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// ... add private dependencies that you statically link with here ...
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"Core",
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"CoreUObject",
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"Engine",
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"AssetTools",
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"ClassViewer",
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"GameplayTags",
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"GameplayTasks",
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"InputCore",
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"PropertyEditor",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"BlueprintGraph",
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"Kismet",
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"KismetCompiler",
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"GraphEditor",
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"MainFrame",
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"EditorFramework",
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"UnrealEd",
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"EditorWidgets",
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}
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);
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}
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}
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}
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