This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
e59338fcbb052d40802ffaf991924b2aebf04341
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
Experimental
/
EditorInteractiveToolsFramework
/
Public
History
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
...
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
..
EditorGizmos
Update LevelEditor TRS gizmo to handle Editor mode and coord system changes.
2021-10-05 16:34:35 -04:00
EditorInteractiveGizmoConditionalBuilder.h
Change Editor Gizmo Builders from UObjects to interfaces.
2021-09-16 18:11:20 -04:00
EditorInteractiveGizmoManager.h
Change Editor Gizmo Builders from UObjects to interfaces.
2021-09-16 18:11:20 -04:00
EditorInteractiveGizmoRegistry.h
Change Editor Gizmo Builders from UObjects to interfaces.
2021-09-16 18:11:20 -04:00
EditorInteractiveGizmoSelectionBuilder.h
Change Editor Gizmo Builders from UObjects to interfaces.
2021-09-16 18:11:20 -04:00
EditorInteractiveGizmoSubsystem.h
Change Editor Gizmo Builders from UObjects to interfaces.
2021-09-16 18:11:20 -04:00
EditorInteractiveToolsFrameworkModule.h
ModelingMode: Support for HiRes SourceModel in AutoLOD Process/Tool. Copies input LOD0 to HiRes on Accept, and uses input HiRes if available, so AutoLOD can be repeated cleanly. Extend ComponentTargetFactory registration API to allow removal and querying for registered Factory. Add active Editing LOD to FStaticMeshComponentTargetFactory. Expose drop-down in ModelingMode UI to configure the active Editing LOD level. Remove Save settings from Modeling Mode Quick-Access UI.
2021-02-10 19:51:41 -04:00
EdModeInteractiveToolsContext.h
Merge Release-Engine-Staging to Test @ CL# 18240298
2021-11-18 14:37:34 -05:00