You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#pf https://horde.devtools.epicgames.com/job/612d40b9423a8f00013c5b92 #ROBOMERGE-AUTHOR: matt.kuhlenschmidt #ROBOMERGE-SOURCE: CL 17457077 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530) [CL 17457092 by matt kuhlenschmidt in ue5-release-engine-test branch]
46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class EditorStyle : ModuleRules
|
|
{
|
|
public EditorStyle(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"CoreUObject",
|
|
"Slate",
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"SlateCore",
|
|
"ToolWidgets",
|
|
}
|
|
);
|
|
|
|
PrivateIncludePathModuleNames.AddRange(
|
|
new string[] {
|
|
"Settings",
|
|
"PropertyEditor"
|
|
}
|
|
);
|
|
|
|
// DesktopPlatform is only available for Editor and Program targets (running on a desktop platform)
|
|
bool IsDesktopPlatformType = Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Win64
|
|
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Mac
|
|
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Linux
|
|
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.LinuxArm64;
|
|
if (Target.Type == TargetType.Editor || (Target.Type == TargetType.Program && IsDesktopPlatformType))
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"DesktopPlatform",
|
|
}
|
|
);
|
|
}
|
|
}
|
|
}
|