Files
UnrealEngineUWP/Engine/Source/Editor/EditorSettingsViewer/EditorSettingsViewer.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

51 lines
993 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class EditorSettingsViewer : ModuleRules
{
public EditorSettingsViewer(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"CurveEditor",
"EditorFramework",
"Engine",
"GraphEditor",
"InputBindingEditor",
"MessageLog",
"SettingsEditor",
"Slate",
"SlateCore",
"UnrealEd",
"InternationalizationSettings",
"BlueprintGraph",
"EditorStyle",
"Analytics",
"VREditor",
"ToolMenus"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/EditorSettingsViewer/Private",
}
);
}
}
}