Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/DeviceProfileEditor.Build.cs
aurel cordonnier fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00

50 lines
958 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceProfileEditor : ModuleRules
{
public DeviceProfileEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Editor/UnrealEd/Public"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/DeviceProfileEditor/Private",
"Editor/DeviceProfileEditor/Private/DetailsPanel"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"LevelEditor",
"EditorFramework",
"UnrealEd",
"WorkspaceMenuStructure",
"PropertyEditor",
"SourceControl",
"TargetPlatform",
"DesktopPlatform",
"SharedSettingsWidgets",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
}
);
}
}