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This removes a UE4 references and fixes icons by updating to the new name. #jira UE-111650 [REVIEW] [at]will.damon #lockdown cristina.riveron #ROBOMERGE-SOURCE: CL 16012622 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632) [CL 16012656 by dave hunter in ue5-main branch]
355 lines
11 KiB
C++
355 lines
11 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MacTargetSettingsDetails.h"
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#include "Misc/Paths.h"
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#include "Misc/App.h"
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#include "Modules/ModuleManager.h"
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#include "Layout/Margin.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SBoxPanel.h"
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#include "Styling/SlateTypes.h"
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#include "Widgets/Text/STextBlock.h"
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#include "Widgets/Input/SCheckBox.h"
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#include "EditorDirectories.h"
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#include "DetailLayoutBuilder.h"
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#include "DetailWidgetRow.h"
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#include "DetailCategoryBuilder.h"
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#include "Interfaces/ITargetPlatform.h"
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#include "Interfaces/ITargetPlatformModule.h"
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#include "SExternalImageReference.h"
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#include "Widgets/Input/SNumericDropDown.h"
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#include "Dialogs/Dialogs.h"
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#include "Widgets/Notifications/SErrorText.h"
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#include "IDetailPropertyRow.h"
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namespace MacTargetSettingsDetailsConstants
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{
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/** The filename for the game splash screen */
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const FString GameSplashFileName(TEXT("Splash/Splash.bmp"));
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/** The filename for the editor splash screen */
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const FString EditorSplashFileName(TEXT("Splash/EdSplash.bmp"));
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}
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#define LOCTEXT_NAMESPACE "MacTargetSettingsDetails"
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TSharedRef<IDetailCustomization> FMacTargetSettingsDetails::MakeInstance()
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{
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return MakeShareable(new FMacTargetSettingsDetails);
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}
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namespace EMacImageScope
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{
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enum Type
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{
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Engine,
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GameOverride
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};
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}
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/* Helper function used to generate filenames for splash screens */
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static FString GetSplashFilename(EMacImageScope::Type Scope, bool bIsEditorSplash)
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{
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FString Filename;
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if (Scope == EMacImageScope::Engine)
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{
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Filename = FPaths::EngineContentDir();
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}
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else
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{
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Filename = FPaths::ProjectContentDir();
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}
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if(bIsEditorSplash)
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{
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Filename /= MacTargetSettingsDetailsConstants::EditorSplashFileName;
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}
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else
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{
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Filename /= MacTargetSettingsDetailsConstants::GameSplashFileName;
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}
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Filename = FPaths::ConvertRelativePathToFull(Filename);
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return Filename;
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}
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/* Helper function used to generate filenames for icons */
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static FString GetIconFilename(EMacImageScope::Type Scope)
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{
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const FString& PlatformName = FModuleManager::GetModuleChecked<ITargetPlatformModule>("MacTargetPlatform").GetTargetPlatforms()[0]->PlatformName();
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if (Scope == EMacImageScope::Engine)
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{
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FString Filename = FPaths::EngineDir() / FString(TEXT("Source/Runtime/Launch/Resources")) / PlatformName / FString("UnrealEngine.icns");
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return FPaths::ConvertRelativePathToFull(Filename);
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}
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else
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{
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FString Filename = FPaths::ProjectDir() / TEXT("Build/Mac/Application.icns");
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if(!FPaths::FileExists(Filename))
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{
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FString LegacyFilename = FPaths::GameSourceDir() / FString(FApp::GetProjectName()) / FString(TEXT("Resources")) / PlatformName / FString(FApp::GetProjectName()) + TEXT(".icns");
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if(FPaths::FileExists(LegacyFilename))
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{
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Filename = LegacyFilename;
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}
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}
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return FPaths::ConvertRelativePathToFull(Filename);
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}
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}
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void FMacTargetSettingsDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
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{
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FSimpleDelegate OnUpdateShaderStandardWarning = FSimpleDelegate::CreateSP(this, &FMacTargetSettingsDetails::UpdateShaderStandardWarning);
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ITargetPlatform* TargetPlatform = FModuleManager::GetModuleChecked<ITargetPlatformModule>("MacTargetPlatform").GetTargetPlatforms()[0];
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// Setup the supported/targeted RHI property view
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TargetShaderFormatsDetails = MakeShareable(new FShaderFormatsPropertyDetails(&DetailBuilder, TEXT("TargetedRHIs"), TEXT("Targeted RHIs")));
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TargetShaderFormatsDetails->SetOnUpdateShaderWarning(OnUpdateShaderStandardWarning);
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TargetShaderFormatsDetails->CreateTargetShaderFormatsPropertyView(TargetPlatform, FShaderFormatsPropertyDetails::GetFriendlyNameFromRHINameMac);
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// Setup the shader version property view
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// Handle max. shader version a little specially.
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{
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IDetailCategoryBuilder& RenderCategory = DetailBuilder.EditCategory(TEXT("Rendering"));
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ShaderVersionPropertyHandle = DetailBuilder.GetProperty(TEXT("MaxShaderLanguageVersion"));
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// Drop-downs for setting type of lower and upper bound normalization
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IDetailPropertyRow& ShaderVersionPropertyRow = RenderCategory.AddProperty(ShaderVersionPropertyHandle.ToSharedRef());
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ShaderVersionPropertyRow.CustomWidget()
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.NameContent()
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[
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ShaderVersionPropertyHandle->CreatePropertyNameWidget()
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]
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.ValueContent()
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.HAlign(HAlign_Fill)
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[
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SNew(SVerticalBox)
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+ SVerticalBox::Slot()
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.AutoHeight()
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.Padding(2)
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[
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SNew(SComboButton)
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.OnGetMenuContent(this, &FMacTargetSettingsDetails::OnGetShaderVersionContent)
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.ContentPadding(FMargin( 2.0f, 2.0f ))
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.ButtonContent()
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[
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SNew(STextBlock)
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.Text(this, &FMacTargetSettingsDetails::GetShaderVersionDesc)
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.Font(IDetailLayoutBuilder::GetDetailFont())
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]
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]
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+ SVerticalBox::Slot()
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.AutoHeight()
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.HAlign(HAlign_Fill)
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.Padding(2)
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[
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SAssignNew(ShaderVersionWarningTextBox, SErrorText)
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.AutoWrapText(true)
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]
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];
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UpdateShaderStandardWarning();
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}
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// Add the splash image customization
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const FText EditorSplashDesc(LOCTEXT("EditorSplashLabel", "Editor Splash"));
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IDetailCategoryBuilder& SplashCategoryBuilder = DetailBuilder.EditCategory(TEXT("Splash"));
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FDetailWidgetRow& EditorSplashWidgetRow = SplashCategoryBuilder.AddCustomRow(EditorSplashDesc);
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const FString EditorSplash_TargetImagePath = GetSplashFilename(EMacImageScope::GameOverride, true);
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const FString EditorSplash_DefaultImagePath = GetSplashFilename(EMacImageScope::Engine, true);
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EditorSplashWidgetRow
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.NameContent()
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.Padding( FMargin( 0, 1, 0, 1 ) )
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.FillWidth(1.0f)
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[
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SNew(STextBlock)
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.Text(EditorSplashDesc)
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.Font(DetailBuilder.GetDetailFont())
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]
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]
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.ValueContent()
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.MaxDesiredWidth(500.0f)
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.MinDesiredWidth(100.0f)
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.FillWidth(1.0f)
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.VAlign(VAlign_Center)
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[
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SNew(SExternalImageReference, EditorSplash_DefaultImagePath, EditorSplash_TargetImagePath)
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.FileDescription(EditorSplashDesc)
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.OnGetPickerPath(FOnGetPickerPath::CreateSP(this, &FMacTargetSettingsDetails::GetPickerPath))
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.OnPostExternalImageCopy(FOnPostExternalImageCopy::CreateSP(this, &FMacTargetSettingsDetails::HandlePostExternalIconCopy))
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]
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];
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const FText GameSplashDesc(LOCTEXT("GameSplashLabel", "Game Splash"));
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FDetailWidgetRow& GameSplashWidgetRow = SplashCategoryBuilder.AddCustomRow(GameSplashDesc);
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const FString GameSplash_TargetImagePath = GetSplashFilename(EMacImageScope::GameOverride, false);
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const FString GameSplash_DefaultImagePath = GetSplashFilename(EMacImageScope::Engine, false);
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GameSplashWidgetRow
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.NameContent()
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.Padding( FMargin( 0, 1, 0, 1 ) )
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.FillWidth(1.0f)
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[
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SNew(STextBlock)
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.Text(GameSplashDesc)
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.Font(DetailBuilder.GetDetailFont())
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]
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]
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.ValueContent()
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.MaxDesiredWidth(500.0f)
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.MinDesiredWidth(100.0f)
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.FillWidth(1.0f)
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.VAlign(VAlign_Center)
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[
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SNew(SExternalImageReference, GameSplash_DefaultImagePath, GameSplash_TargetImagePath)
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.FileDescription(GameSplashDesc)
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.OnGetPickerPath(FOnGetPickerPath::CreateSP(this, &FMacTargetSettingsDetails::GetPickerPath))
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.OnPostExternalImageCopy(FOnPostExternalImageCopy::CreateSP(this, &FMacTargetSettingsDetails::HandlePostExternalIconCopy))
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]
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];
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IDetailCategoryBuilder& IconsCategoryBuilder = DetailBuilder.EditCategory(TEXT("Icon"));
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FDetailWidgetRow& GameIconWidgetRow = IconsCategoryBuilder.AddCustomRow(LOCTEXT("GameIconLabel", "Game Icon"));
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GameIconWidgetRow
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.NameContent()
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.Padding( FMargin( 0, 1, 0, 1 ) )
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.FillWidth(1.0f)
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[
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SNew(STextBlock)
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.Text(LOCTEXT("GameIconLabel", "Game Icon"))
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.Font(DetailBuilder.GetDetailFont())
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]
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]
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.ValueContent()
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.MaxDesiredWidth(500.0f)
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.MinDesiredWidth(100.0f)
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.FillWidth(1.0f)
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.VAlign(VAlign_Center)
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[
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SNew(SExternalImageReference, GetIconFilename(EMacImageScope::Engine), GetIconFilename(EMacImageScope::GameOverride))
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.FileDescription(GameSplashDesc)
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.OnPreExternalImageCopy(FOnPreExternalImageCopy::CreateSP(this, &FMacTargetSettingsDetails::HandlePreExternalIconCopy))
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.OnGetPickerPath(FOnGetPickerPath::CreateSP(this, &FMacTargetSettingsDetails::GetPickerPath))
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.OnPostExternalImageCopy(FOnPostExternalImageCopy::CreateSP(this, &FMacTargetSettingsDetails::HandlePostExternalIconCopy))
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]
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];
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AudioPluginWidgetManager.BuildAudioCategory(DetailBuilder, FString(TEXT("Mac")));
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}
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bool FMacTargetSettingsDetails::HandlePreExternalIconCopy(const FString& InChosenImage)
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{
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return true;
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}
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FString FMacTargetSettingsDetails::GetPickerPath()
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{
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return FEditorDirectories::Get().GetLastDirectory(ELastDirectory::GENERIC_OPEN);
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}
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bool FMacTargetSettingsDetails::HandlePostExternalIconCopy(const FString& InChosenImage)
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{
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FEditorDirectories::Get().SetLastDirectory(ELastDirectory::GENERIC_OPEN, FPaths::GetPath(InChosenImage));
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return true;
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}
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static uint32 GMacTargetSettingsMinOSVers[][3] = {
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{10,11,6},
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{10,11,6},
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{10,12,6},
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{10,13,0},
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{10,14,0},
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{10,15,0},
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{11, 0,0},
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};
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TSharedRef<SWidget> FMacTargetSettingsDetails::OnGetShaderVersionContent()
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{
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FMenuBuilder MenuBuilder(true, NULL);
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UEnum* Enum = FindObjectChecked<UEnum>(ANY_PACKAGE, TEXT("EMacMetalShaderStandard"), true);
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for (int32 i = 0; i < Enum->GetMaxEnumValue(); i++)
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{
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bool bValidTargetForCurrentOS = true;
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#if PLATFORM_MAC
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bValidTargetForCurrentOS = FPlatformMisc::MacOSXVersionCompare(GMacTargetSettingsMinOSVers[i][0], GMacTargetSettingsMinOSVers[i][1], GMacTargetSettingsMinOSVers[i][2]) >= 0;
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#endif
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if (Enum->IsValidEnumValue(i) && bValidTargetForCurrentOS)
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{
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FUIAction ItemAction(FExecuteAction::CreateSP(this, &FMacTargetSettingsDetails::SetShaderStandard, i));
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MenuBuilder.AddMenuEntry(Enum->GetDisplayNameTextByValue(i), TAttribute<FText>(), FSlateIcon(), ItemAction);
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}
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}
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return MenuBuilder.MakeWidget();
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}
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FText FMacTargetSettingsDetails::GetShaderVersionDesc() const
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{
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uint8 EnumValue;
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ShaderVersionPropertyHandle->GetValue(EnumValue);
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UEnum* Enum = FindObjectChecked<UEnum>(ANY_PACKAGE, TEXT("EMacMetalShaderStandard"), true);
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if (EnumValue < Enum->GetMaxEnumValue() && Enum->IsValidEnumValue(EnumValue))
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{
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return Enum->GetDisplayNameTextByValue(EnumValue);
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}
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return FText::GetEmpty();
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}
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void FMacTargetSettingsDetails::SetShaderStandard(int32 Value)
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{
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FText Message;
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if (Value == 2)
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{
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Message = LOCTEXT("DeprecatedMacMetalShaderVersion1_2","Metal Shader Standard v1.2 required for macOS 10.12 Sierra is deprecated in 4.21 and will be removed in the next version.");
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}
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ShaderVersionWarningTextBox->SetError(Message);
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FPropertyAccess::Result Res = ShaderVersionPropertyHandle->SetValue((uint8)Value);
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check(Res == FPropertyAccess::Success);
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}
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void FMacTargetSettingsDetails::UpdateShaderStandardWarning()
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{
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// Update the UI
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uint8 EnumValue;
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ShaderVersionPropertyHandle->GetValue(EnumValue);
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SetShaderStandard(EnumValue);
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}
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#undef LOCTEXT_NAMESPACE
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