You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Added Data Layer / Actor filtering based on editor selection #jira UE-135846 #jira UE-135848 #rb patrick.enfedaque #preflight 619fb87647752856c9ab1b76 #ROBOMERGE-AUTHOR: richard.malo #ROBOMERGE-SOURCE: CL 18296131 in //UE5/Release-5.0/... via CL 18296191 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18296199 by richard malo in ue5-release-engine-test branch]
51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Misc/Attribute.h"
|
|
#include "SceneOutlinerFwd.h"
|
|
#include "ISceneOutlinerTreeItem.h"
|
|
#include "WorldPartition/DataLayer/DataLayer.h"
|
|
|
|
struct FDataLayerTreeItem : ISceneOutlinerTreeItem
|
|
{
|
|
public:
|
|
FDataLayerTreeItem(UDataLayer* InDataLayer);
|
|
UDataLayer* GetDataLayer() const { return DataLayer.Get(); }
|
|
|
|
/* Begin ISceneOutlinerTreeItem Implementation */
|
|
virtual bool IsValid() const override { return DataLayer.IsValid(); }
|
|
virtual FSceneOutlinerTreeItemID GetID() const override { return ID; }
|
|
virtual FString GetDisplayString() const override;
|
|
virtual bool CanInteract() const override { return true; }
|
|
virtual TSharedRef<SWidget> GenerateLabelWidget(ISceneOutliner& Outliner, const STableRow<FSceneOutlinerTreeItemPtr>& InRow) override;
|
|
virtual bool HasVisibilityInfo() const override { return true; }
|
|
virtual void OnVisibilityChanged(const bool bNewVisibility) override;
|
|
virtual bool GetVisibility() const override;
|
|
virtual bool ShouldShowVisibilityState() const { return true; }
|
|
/* End ISceneOutlinerTreeItem Implementation */
|
|
|
|
bool ShouldBeHighlighted() const;
|
|
void SetIsHighlightedIfSelected(bool bInIsHighlightedIfSelected) { bIsHighlighedtIfSelected = bInIsHighlightedIfSelected; }
|
|
|
|
static const FSceneOutlinerTreeItemType Type;
|
|
|
|
DECLARE_DELEGATE_RetVal_OneParam(bool, FFilterPredicate, const UDataLayer*);
|
|
DECLARE_DELEGATE_RetVal_OneParam(bool, FInteractivePredicate, const UDataLayer*);
|
|
|
|
bool Filter(FFilterPredicate Pred) const
|
|
{
|
|
return Pred.Execute(GetDataLayer());
|
|
}
|
|
|
|
bool GetInteractiveState(FInteractivePredicate Pred) const
|
|
{
|
|
return Pred.Execute(GetDataLayer());
|
|
}
|
|
|
|
private:
|
|
TWeakObjectPtr<UDataLayer> DataLayer;
|
|
const FObjectKey ID;
|
|
bool bIsHighlighedtIfSelected;
|
|
}; |