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21 lines
1.2 KiB
C++
21 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ContentBrowserCommands.h"
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#define LOCTEXT_NAMESPACE "ContentBrowser"
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void FContentBrowserCommands::RegisterCommands()
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{
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UI_COMMAND(OpenAssetsOrFolders, "Open Assets or Folders", "Opens the selected assets or folders, depending on the selection", EUserInterfaceActionType::Button, FInputChord(EKeys::Enter));
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UI_COMMAND(PreviewAssets, "Preview Assets", "Loads the selected assets and previews them if possible", EUserInterfaceActionType::Button, FInputChord(EKeys::SpaceBar));
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UI_COMMAND(CreateNewFolder, "Create New Folder", "Creates new folder in selected path", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control | EModifierKey::Shift, EKeys::N));
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UI_COMMAND(SaveSelectedAsset, "Save Selected Asset", "Save the selected asset", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::S));
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UI_COMMAND(SaveAllCurrentFolder, "Save All", "Save All in current folder", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control | EModifierKey::Shift, EKeys::S));
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UI_COMMAND(ResaveAllCurrentFolder, "Resave All", "Resave all assets contained in the current folder", EUserInterfaceActionType::Button, FInputChord());
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}
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#undef LOCTEXT_NAMESPACE
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