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- Shapes can have their location/orientation and can be spheres or spherical sectors. - Added IsStreamingCompleted function to WorldPartitionStreamingSourceComponent. #rb jeanfrancois.dube, patrick.enfedaque #preflight 610be114678ece00015e5fad #ROBOMERGE-OWNER: richard.malo #ROBOMERGE-AUTHOR: richard.malo #ROBOMERGE-SOURCE: CL 17067699 via CL 17067947 #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230) [CL 17067956 by richard malo in ue5-release-engine-test branch]
14 lines
580 B
C++
14 lines
580 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "WorldPartitionStreamingSourceComponentVisualizer.h"
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#include "SceneManagement.h"
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#include "Components/WorldPartitionStreamingSourceComponent.h"
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void FWorldPartitionStreamingSourceComponentVisualizer::DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI)
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{
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if (const UWorldPartitionStreamingSourceComponent* StreamingSourceComponent = Cast<const UWorldPartitionStreamingSourceComponent>(Component))
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{
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StreamingSourceComponent->DrawVisualization(View, PDI);
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}
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}
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