Files
UnrealEngineUWP/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingSystemEditorInterfaceModule.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

29 lines
645 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#include "UObject/NameTypes.h"
class ISimulationEditorExtender;
class UClothingAssetFactoryBase;
class CLOTHINGSYSTEMEDITORINTERFACE_API FClothingSystemEditorInterfaceModule : public IModuleInterface
{
public:
const static FName ExtenderFeatureName;
FClothingSystemEditorInterfaceModule();
virtual void StartupModule() override;
virtual void ShutdownModule() override;
UClothingAssetFactoryBase* GetClothingAssetFactory();
ISimulationEditorExtender* GetSimulationEditorExtender(FName InSimulationFactoryClassName);
private:
};