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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971 [CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
131 lines
4.8 KiB
C++
131 lines
4.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BlueprintEditorSettings.h"
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#include "Misc/ConfigCacheIni.h"
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#include "Editor/EditorPerProjectUserSettings.h"
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#include "Settings/EditorExperimentalSettings.h"
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#include "BlueprintActionDatabase.h"
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#include "FindInBlueprintManager.h"
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#include "Subsystems/AssetEditorSubsystem.h"
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#include "Editor.h"
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#include "BlueprintTypePromotion.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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UBlueprintEditorSettings::UBlueprintEditorSettings(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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// Style Settings
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, bDrawMidpointArrowsInBlueprints(false)
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, bShowGraphInstructionText(true)
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, bHideUnrelatedNodes(false)
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, bShowShortTooltips(true)
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// Workflow Settings
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, bSplitContextTargetSettings(true)
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, bExposeAllMemberComponentFunctions(true)
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, bShowContextualFavorites(false)
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, bExposeDeprecatedFunctions(false)
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, bCompactCallOnMemberNodes(false)
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, bFlattenFavoritesMenus(true)
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, bAutoCastObjectConnections(false)
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, bShowViewportOnSimulate(false)
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, bSpawnDefaultBlueprintNodes(true)
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, bHideConstructionScriptComponentsInDetailsView(true)
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, bHostFindInBlueprintsInGlobalTab(true)
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, bNavigateToNativeFunctionsFromCallNodes(true)
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, bDoubleClickNavigatesToParent(true)
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, bEnableTypePromotion(true)
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, TypePromotionPinDenyList { UEdGraphSchema_K2::PC_String, UEdGraphSchema_K2::PC_Text }
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, BreakpointReloadMethod(EBlueprintBreakpointReloadMethod::RestoreAll)
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, bEnablePinValueInspectionTooltips(true)
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// Experimental
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, bEnableNamespaceFilteringFeatures(false)
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, bEnableNamespaceImportingFeatures(false)
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, bFavorPureCastNodes(false)
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// Compiler Settings
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, SaveOnCompile(SoC_Never)
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, bJumpToNodeErrors(false)
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, bAllowExplicitImpureNodeDisabling(false)
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// Developer Settings
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, bShowActionMenuItemSignatures(false)
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// Perf Settings
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, bShowDetailedCompileResults(false)
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, CompileEventDisplayThresholdMs(5)
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, NodeTemplateCacheCapMB(20.f)
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// No category
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, bShowInheritedVariables(false)
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, bAlwaysShowInterfacesInOverrides(true)
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, bShowParentClassInOverrides(true)
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, bShowEmptySections(true)
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, bShowAccessSpecifier(false)
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, bIncludeCommentNodesInBookmarksTab(true)
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, bShowBookmarksForCurrentDocumentOnlyInTab(false)
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{
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// settings that were moved out of experimental...
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UEditorExperimentalSettings const* ExperimentalSettings = GetDefault<UEditorExperimentalSettings>();
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bDrawMidpointArrowsInBlueprints = ExperimentalSettings->bDrawMidpointArrowsInBlueprints;
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// settings that were moved out of editor-user settings...
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UEditorPerProjectUserSettings const* UserSettings = GetDefault<UEditorPerProjectUserSettings>();
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bShowActionMenuItemSignatures = UserSettings->bDisplayActionListItemRefIds;
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FString const ClassConfigKey = GetClass()->GetPathName();
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bool bOldSaveOnCompileVal = false;
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// backwards compatibility: handle the case where users have already switched this on
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if (GConfig->GetBool(*ClassConfigKey, TEXT("bSaveOnCompile"), bOldSaveOnCompileVal, GEditorPerProjectIni) && bOldSaveOnCompileVal)
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{
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SaveOnCompile = SoC_SuccessOnly;
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}
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FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
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AssetRegistryModule.Get().OnAssetRenamed().AddUObject(this, &UBlueprintEditorSettings::OnAssetRenamed);
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AssetRegistryModule.Get().OnInMemoryAssetDeleted().AddUObject(this, &UBlueprintEditorSettings::OnAssetRemoved);
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}
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void UBlueprintEditorSettings::OnAssetRenamed(FAssetData const& AssetInfo, const FString& InOldName)
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{
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FPerBlueprintSettings Temp;
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if(PerBlueprintSettings.RemoveAndCopyValue(InOldName, Temp))
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{
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PerBlueprintSettings.Add(AssetInfo.ObjectPath.ToString(), Temp);
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SaveConfig();
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}
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}
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void UBlueprintEditorSettings::OnAssetRemoved(UObject* Object)
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{
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if(UBlueprint* Blueprint = Cast<UBlueprint>(Object))
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{
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FKismetDebugUtilities::ClearBreakpoints(Blueprint);
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FKismetDebugUtilities::ClearPinWatches(Blueprint);
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}
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}
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void UBlueprintEditorSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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const FName PropertyName = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
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bool bShouldRebuildRegistry = false;
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if (PropertyName == GET_MEMBER_NAME_CHECKED(UBlueprintEditorSettings, bExposeDeprecatedFunctions))
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{
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bShouldRebuildRegistry = true;
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}
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// Refresh type promotion when the preference gets changed so that we can correctly rebuild the action database
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if (PropertyName == GET_MEMBER_NAME_CHECKED(UBlueprintEditorSettings, bEnableTypePromotion) ||
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PropertyName == GET_MEMBER_NAME_CHECKED(UBlueprintEditorSettings, TypePromotionPinDenyList))
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{
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FTypePromotion::RefreshPromotionTables();
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bShouldRebuildRegistry = true;
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}
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if (bShouldRebuildRegistry)
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{
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FBlueprintActionDatabase::Get().RefreshAll();
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}
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Super::PostEditChangeProperty(PropertyChangedEvent);
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OnSettingsChange.Broadcast(this, PropertyChangedEvent.ChangeType);
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} |