Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibraryModule.h
ben hoffman 2aec599313 make the BP editor library an engine module instead of a plugin
Moving files from the plugins dir to the editor modules dir

#jira none
#rb me
#rnx

[CL 15021756 by ben hoffman in ue5-main branch]
2021-01-08 14:20:49 -04:00

14 lines
298 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleManager.h"
class FBlueprintEditorLibraryModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};