You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira none #rb trivial #rnx #ROBOMERGE-SOURCE: CL 15357291 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668) [CL 15360338 by ben hoffman in ue5-main branch]
40 lines
720 B
C#
40 lines
720 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
using System.IO;
|
|
|
|
public class BlueprintEditorLibrary : ModuleRules
|
|
{
|
|
public BlueprintEditorLibrary(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
|
|
|
|
PrivateIncludePaths.AddRange(
|
|
new string[]
|
|
{
|
|
Path.Combine(ModuleDirectory, "Private"),
|
|
}
|
|
);
|
|
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"BlueprintGraph"
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"CoreUObject",
|
|
"Engine",
|
|
"UnrealEd",
|
|
"AnimGraph"
|
|
}
|
|
);
|
|
}
|
|
}
|