Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintLibrary/AnimationBlueprintLibrary.build.cs
jurre debaare fab69e6d08 Ported project specific scriptability UFunctions to Engine:
- SetPreviewSkeletalMesh to UAnimationAsset and UAnimBlueprint
- Functionality to retrieve UAnimationGraphs and UAnimationGraphNodes of a specific class from UAnimBlueprint and UAnimationGraph respectively
- Functionality for pose driver/asset scripting

#jira UE-117797
#rb Thomas.Sarkanen
#preflight 60d075e32ab218000115936a
#preflight 60d1a3eaa819040001397a52

#ROBOMERGE-SOURCE: CL 16741838 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16741845 by jurre debaare in ue5-release-engine-test branch]
2021-06-22 08:26:20 -04:00

28 lines
453 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationBlueprintLibrary : ModuleRules
{
public AnimationBlueprintLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Kismet",
"AnimGraph",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"AnimGraph",
}
);
}
}