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- SetPreviewSkeletalMesh to UAnimationAsset and UAnimBlueprint - Functionality to retrieve UAnimationGraphs and UAnimationGraphNodes of a specific class from UAnimBlueprint and UAnimationGraph respectively - Functionality for pose driver/asset scripting #jira UE-117797 #rb Thomas.Sarkanen #preflight 60d075e32ab218000115936a #preflight 60d1a3eaa819040001397a52 #ROBOMERGE-SOURCE: CL 16741838 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529) [CL 16741845 by jurre debaare in ue5-release-engine-test branch]
28 lines
453 B
C#
28 lines
453 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AnimationBlueprintLibrary : ModuleRules
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{
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public AnimationBlueprintLibrary(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Kismet",
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"AnimGraph",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AnimGraph",
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}
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);
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}
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}
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