Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationStateNodes/SGraphNodeAnimStateEntry.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

90 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimationStateNodes/SGraphNodeAnimStateEntry.h"
#include "AnimStateEntryNode.h"
#include "Widgets/SBoxPanel.h"
#include "SGraphPin.h"
/////////////////////////////////////////////////////
// SGraphNodeAnimStateEntry
void SGraphNodeAnimStateEntry::Construct(const FArguments& InArgs, UAnimStateEntryNode* InNode)
{
this->GraphNode = InNode;
this->SetCursor(EMouseCursor::CardinalCross);
this->UpdateGraphNode();
}
void SGraphNodeAnimStateEntry::GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const
{
}
FSlateColor SGraphNodeAnimStateEntry::GetBorderBackgroundColor() const
{
FLinearColor InactiveStateColor(0.08f, 0.08f, 0.08f);
FLinearColor ActiveStateColorDim(0.4f, 0.3f, 0.15f);
FLinearColor ActiveStateColorBright(1.f, 0.6f, 0.35f);
return InactiveStateColor;
}
void SGraphNodeAnimStateEntry::UpdateGraphNode()
{
InputPins.Empty();
OutputPins.Empty();
// Reset variables that are going to be exposed, in case we are refreshing an already setup node.
RightNodeBox.Reset();
LeftNodeBox.Reset();
FLinearColor TitleShadowColor(0.6f, 0.6f, 0.6f);
this->ContentScale.Bind( this, &SGraphNode::GetContentScale );
this->GetOrAddSlot( ENodeZone::Center )
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
[
SNew(SBorder)
.BorderImage( FEditorStyle::GetBrush( "Graph.StateNode.Body" ) )
.Padding(0)
.BorderBackgroundColor( this, &SGraphNodeAnimStateEntry::GetBorderBackgroundColor )
[
SNew(SOverlay)
// PIN AREA
+SOverlay::Slot()
.HAlign(HAlign_Fill)
.VAlign(VAlign_Fill)
.Padding(10.0f)
[
SAssignNew(RightNodeBox, SVerticalBox)
]
]
];
CreatePinWidgets();
}
void SGraphNodeAnimStateEntry::AddPin(const TSharedRef<SGraphPin>& PinToAdd)
{
PinToAdd->SetOwner( SharedThis(this) );
RightNodeBox->AddSlot()
.HAlign(HAlign_Fill)
.VAlign(VAlign_Fill)
.FillHeight(1.0f)
[
PinToAdd
];
OutputPins.Add(PinToAdd);
}
FText SGraphNodeAnimStateEntry::GetPreviewCornerText() const
{
return NSLOCTEXT("SGraphNodeAnimStateEntry", "CornerTextDescription", "Entry point for state machine");
}