Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeLayeredBoneBlend.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

33 lines
770 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Input/Reply.h"
#include "AnimationNodes/SAnimationGraphNode.h"
class SVerticalBox;
class UAnimGraphNode_LayeredBoneBlend;
class SGraphNodeLayeredBoneBlend : public SAnimationGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeLayeredBoneBlend){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UAnimGraphNode_LayeredBoneBlend* InNode);
protected:
// SGraphNode interface
virtual void CreateInputSideAddButton(TSharedPtr<SVerticalBox> InputBox) override;
virtual FReply OnAddPin() override;
// End of SGraphNode interface
private:
// The node that we represent
UAnimGraphNode_LayeredBoneBlend* Node;
};