Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
halfdan ingvarsson 0e50cd24fe Relocating the contents of the Classes directory in AnimGraph in favor of Public.
#jira none
#trivial

[CL 14823295 by halfdan ingvarsson in ue5-main branch]
2020-11-30 16:40:07 -04:00

25 lines
1020 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EdGraphSchema_K2.h"
#include "AnimationConduitGraphSchema.generated.h"
//@TODO: Should this derive from AnimationTransitionSchema (with appropriate suppression of state-based queries)
UCLASS(MinimalAPI)
class UAnimationConduitGraphSchema : public UEdGraphSchema_K2
{
GENERATED_UCLASS_BODY()
// UEdGraphSchema interface
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const override { return false; }
virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override;
virtual bool DoesSupportEventDispatcher() const override { return false; }
virtual bool ShouldAlwaysPurgeOnModification() const override { return true; }
virtual void HandleGraphBeingDeleted(UEdGraph& GraphBeingRemoved) const override;
// End of UEdGraphSchema interface
};