Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditModes.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

14 lines
839 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimNodeEditModes.h"
const FEditorModeID AnimNodeEditModes::AnimNode("AnimGraph.AnimNode");
const FEditorModeID AnimNodeEditModes::TwoBoneIK("AnimGraph.SkeletalControl.TwoBoneIK");
const FEditorModeID AnimNodeEditModes::ObserveBone("AnimGraph.SkeletalControl.ObserveBone");
const FEditorModeID AnimNodeEditModes::ModifyBone("AnimGraph.SkeletalControl.ModifyBone");
const FEditorModeID AnimNodeEditModes::Fabrik("AnimGraph.SkeletalControl.Fabrik");
const FEditorModeID AnimNodeEditModes::PoseDriver("AnimGraph.AnimNode.PoseDriver");
const FEditorModeID AnimNodeEditModes::CCDIK("AnimGraph.SkeletalControl.CCDIK");
const FEditorModeID AnimNodeEditModes::SplineIK("AnimGraph.AnimNode.SplineIK");
const FEditorModeID AnimNodeEditModes::LookAt("AnimGraph.SkeletalControl.LookAt");