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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
37 lines
971 B
C++
37 lines
971 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_BlendBoneByChannel.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_BlendBoneByChannel
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#define LOCTEXT_NAMESPACE "AnimGraphNode_BlendBoneByChannel"
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UAnimGraphNode_BlendBoneByChannel::UAnimGraphNode_BlendBoneByChannel(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FString UAnimGraphNode_BlendBoneByChannel::GetNodeCategory() const
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{
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return TEXT("Blends");
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}
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FLinearColor UAnimGraphNode_BlendBoneByChannel::GetNodeTitleColor() const
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{
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return FLinearColor(0.75f, 0.75f, 0.75f);
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}
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FText UAnimGraphNode_BlendBoneByChannel::GetTooltipText() const
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{
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return LOCTEXT("BlendBoneByChannelTooltip", "Blend bones by channel from two poses together.");
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}
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FText UAnimGraphNode_BlendBoneByChannel::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("BlendBoneByChannel", "Blend Bone By Channel");
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}
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#undef LOCTEXT_NAMESPACE
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