Files
UnrealEngineUWP/Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewSceneCommands.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

36 lines
844 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "EditorStyleSet.h"
class FAdvancedPreviewSceneCommands : public TCommands<FAdvancedPreviewSceneCommands>
{
public:
FAdvancedPreviewSceneCommands() : TCommands<FAdvancedPreviewSceneCommands>
(
"AdvancedPreviewScene",
NSLOCTEXT("Contexts", "AdvancedPreviewScene", "Advanced Preview Scene"),
NAME_None,
FEditorStyle::Get().GetStyleSetName()
)
{}
/** Toggles environment (sky sphere) visibility */
TSharedPtr< FUICommandInfo > ToggleEnvironment;
/** Toggles floor visibility */
TSharedPtr< FUICommandInfo > ToggleFloor;
/** Toggles post processing */
TSharedPtr< FUICommandInfo > TogglePostProcessing;
/**
* Initialize commands
*/
virtual void RegisterCommands() override;
};