Files
UnrealEngineUWP/Engine/Source/Developer/SlateReflector/Private/VisualTreeCapture.h
Jurre deBaare f074fb8c73 Numerous non-unity fixes
#rb none
#fyi Matt.Kuhlenschmidt, jeanmichel.dignard, Mike.Zyracki, Helge.Mathee, Brett.Miller, Simon.Tovey, Alexis.Matte, Steve.Smith, Sergio.Gardeazabal, Patrick.Boutot, Martin.Ridgers, Brooke.Hubert, Patrick.Enfedaque, Roey.Borsteinas, JeanFrancois.Dube, Jose.Villaroel, John.Hable, Danny.Couture, Zach.Bethel

[CL 14786858 by Jurre deBaare in ue5-main branch]
2020-11-19 11:19:38 -04:00

91 lines
2.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class SWindow;
class SWidget;
class FSlateDrawElement;
class FSlateClippingState;
class FSlateWindowElementList;
class FPaintArgs;
struct FGeometry;
class FSlateRect;
class FSlateInvalidationRoot;
class FVisualEntry
{
public:
FVector2D TopLeft;
FVector2D TopRight;
FVector2D BottomLeft;
FVector2D BottomRight;
int32 LayerId;
int32 ClippingIndex;
int32 ElementIndex;
bool bFromCache;
TWeakPtr<const SWidget> Widget;
FVisualEntry(const TWeakPtr<const SWidget>& Widget, int32 InElementIndex);
FVisualEntry(const TSharedRef<const SWidget>& Widget, const FSlateDrawElement& InElement);
void Resolve(const FSlateWindowElementList& ElementList);
bool IsPointInside(const FVector2D& Point) const;
};
class FVisualTreeSnapshot : public TSharedFromThis<FVisualTreeSnapshot>
{
public:
TSharedPtr<const SWidget> Pick(FVector2D Point);
public:
TArray<FVisualEntry> Entries;
TArray<FSlateClippingState> ClippingStates;
TArray<FSlateClippingState> CachedClippingStates;
TArray<TWeakPtr<const SWidget>> WidgetStack;
};
class FVisualTreeCapture
{
public:
FVisualTreeCapture();
~FVisualTreeCapture();
/** Enables visual tree capture */
void Enable();
/** Disables visual tree capture */
void Disable();
/** Resets the visual tree capture to a pre-capture state and destroys the cached visual tree captured last. */
void Reset();
TSharedPtr<FVisualTreeSnapshot> GetVisualTreeForWindow(SWindow* InWindow);
private:
void AddInvalidationRootCachedEntries(TSharedRef<FVisualTreeSnapshot> Tree, const FSlateInvalidationRoot* Entries);
void BeginWindow(const FSlateWindowElementList& ElementList);
void EndWindow(const FSlateWindowElementList& ElementList);
void BeginWidgetPaint(const SWidget* Widget, const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, const FSlateWindowElementList& ElementList, int32 LayerId);
/** */
void EndWidgetPaint(const SWidget* Widget, const FSlateWindowElementList& ElementList, int32 LayerId);
/** */
void ElementAdded(const FSlateWindowElementList& ElementList, int32 InElementIndex);
void OnWindowBeingDestroyed(const SWindow& WindowBeingDestoyed);
private:
TMap<const SWindow*, TSharedPtr<FVisualTreeSnapshot>> VisualTrees;
bool bIsEnabled;
int32 WindowIsInvalidationRootCounter;
int32 WidgetIsInvalidationRootCounter;
int32 WidgetIsInvisibleToWidgetReflectorCounter;
};