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e59338fcbb052d40802ffaf991924b2aebf04341
UnrealEngineUWP/Engine/Source/Developer/SkeletalMeshUtilitiesCommon
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alexis matte 84c8523eb4 ClothingAssetUtils::GetMeshClothingAssetBindings Should not have a fallback on the render data. In case we have a scope that unbind/bind the cloth assets, the code in between can also unbind/bind the cloth assets, it has to do nothing in that case. Removing the fallback make the nested call behave correctly.
#rb kriss.gosart
#jira UE-137154
#preflight 61b379587540959e323373b2

#ROBOMERGE-AUTHOR: alexis.matte
#ROBOMERGE-SOURCE: CL 18431241 in //UE5/Release-5.0/... via CL 18435333
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18435566 by alexis matte in ue5-release-engine-test branch]
2021-12-10 17:48:54 -05:00
..
Private
ClothingAssetUtils::GetMeshClothingAssetBindings Should not have a fallback on the render data. In case we have a scope that unbind/bind the cloth assets, the code in between can also unbind/bind the cloth assets, it has to do nothing in that case. Removing the fallback make the nested call behave correctly.
2021-12-10 17:48:54 -05:00
Public
Remove original reduction data. Use the source data and the build instead.
2021-09-21 16:06:32 -04:00
SkeletalMeshUtilitiesCommon.Build.cs
…
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