Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/Private/Widgets/Console/SSessionConsoleToolbar.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

40 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Widgets/Console/SSessionConsoleToolbar.h"
#include "SlateOptMacros.h"
#include "Widgets/Layout/SBorder.h"
#include "Framework/MultiBox/MultiBoxDefs.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "EditorStyleSet.h"
#include "Models/SessionConsoleCommands.h"
/* SSessionConsoleToolbar interface
*****************************************************************************/
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SSessionConsoleToolbar::Construct(const FArguments& InArgs, const TSharedRef<FUICommandList>& CommandList)
{
FSessionConsoleCommands::Register();
// create the toolbar
FToolBarBuilder Toolbar(CommandList, FMultiBoxCustomization::None);
{
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().SessionCopy);
Toolbar.AddSeparator();
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().Clear);
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().SessionSave);
}
ChildSlot
[
SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
.Padding(0.0f)
[
Toolbar.MakeWidget()
]
];
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION