Files
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparison/ScreenShotComparison.Build.cs
Marc Audy 11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00

49 lines
955 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ScreenShotComparison : ModuleRules
{
public ScreenShotComparison(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AutomationController",
"EditorStyle",
"InputCore",
"ScreenShotComparisonTools",
"Slate",
"SlateCore",
"ImageWrapper",
"CoreUObject",
"DesktopWidgets",
"SourceControl",
"AutomationMessages",
"Json",
"JsonUtilities",
"DirectoryWatcher"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SessionServices",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/ScreenShotComparison/Private",
"Developer/ScreenShotComparison/Private/Widgets",
"Developer/ScreenShotComparison/Private/Models",
}
);
}
}