Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMParameterNode.cpp
Lina Halper 44c1bb3292 COPY from //Dev-Anim to //Dev-Main
#rb: none
#fyi: Laurent.Delayen, Thomas.Sarkanen

[CL 11088765 by Lina Halper in Main branch]
2020-01-22 17:58:55 -05:00

79 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMParameterNode.h"
const FString URigVMParameterNode::ParameterName = TEXT("Parameter");
const FString URigVMParameterNode::DefaultName = TEXT("Default");
const FString URigVMParameterNode::ValueName = TEXT("Value");
URigVMParameterNode::URigVMParameterNode()
{
}
FString URigVMParameterNode::GetNodeTitle() const
{
return GetParameterName().ToString();
}
FName URigVMParameterNode::GetParameterName() const
{
URigVMPin* ParameterPin = FindPin(ParameterName);
if (ParameterPin == nullptr)
{
return NAME_None;
}
return *ParameterPin->GetDefaultValue();
}
bool URigVMParameterNode::IsInput() const
{
URigVMPin* ValuePin = FindPin(ValueName);
if (ValuePin == nullptr)
{
return false;
}
return ValuePin->GetDirection() == ERigVMPinDirection::Output;
}
FString URigVMParameterNode::GetCPPType() const
{
URigVMPin* ValuePin = FindPin(ValueName);
if (ValuePin == nullptr)
{
return FString();
}
return ValuePin->GetCPPType();
}
UObject* URigVMParameterNode::GetCPPTypeObject() const
{
URigVMPin* ValuePin = FindPin(ValueName);
if (ValuePin == nullptr)
{
return nullptr;
}
return ValuePin->GetCPPTypeObject();
}
FString URigVMParameterNode::GetDefaultValue() const
{
URigVMPin* ValuePin = FindPin(ValueName);
if (ValuePin == nullptr)
{
return FString();
}
return ValuePin->GetDefaultValue();
}
FRigVMGraphParameterDescription URigVMParameterNode::GetParameterDescription() const
{
FRigVMGraphParameterDescription Parameter;
Parameter.Name = GetParameterName();
Parameter.bIsInput = IsInput();
Parameter.CPPType = GetCPPType();
Parameter.CPPTypeObject = GetCPPTypeObject();
Parameter.DefaultValue = GetDefaultValue();
return Parameter;
}