Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMFunctionEntryNode.cpp
helge mathee a983a8a4b4 Control Rig: Improve colors for entry, return, collapse and function ref nodes
#jira UE-110366
#rb audit

#ROBOMERGE-SOURCE: CL 16704291 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16704303 by helge mathee in ue5-release-engine-test branch]
2021-06-17 10:13:14 -04:00

23 lines
510 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMFunctionEntryNode.h"
#include "RigVMModel/RigVMFunctionLibrary.h"
FLinearColor URigVMFunctionEntryNode::GetNodeColor() const
{
if(URigVMGraph* RootGraph = GetRootGraph())
{
if(RootGraph->IsA<URigVMFunctionLibrary>())
{
return FLinearColor(FColor::FromHex("CB00FFFF"));
}
}
return FLinearColor(FColor::FromHex("005DFFFF"));
}
bool URigVMFunctionEntryNode::IsDefinedAsVarying() const
{
// todo
return true;
}