Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMCollapseNode.cpp
helge mathee a983a8a4b4 Control Rig: Improve colors for entry, return, collapse and function ref nodes
#jira UE-110366
#rb audit

#ROBOMERGE-SOURCE: CL 16704291 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16704303 by helge mathee in ue5-release-engine-test branch]
2021-06-17 10:13:14 -04:00

30 lines
703 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMCollapseNode.h"
#include "RigVMModel/RigVMFunctionLibrary.h"
URigVMCollapseNode::URigVMCollapseNode()
: URigVMLibraryNode()
{
NodeColor = FLinearColor::White;
}
FText URigVMCollapseNode::GetToolTipText() const
{
const FString ToolTipString = GetNodeDescription();
if(!ToolTipString.IsEmpty())
{
return FText::FromString(ToolTipString);
}
return Super::GetToolTipText();
}
URigVMFunctionLibrary* URigVMCollapseNode::GetLibrary() const
{
return Cast<URigVMFunctionLibrary>(GetOuter());
}
FString URigVMCollapseNode::GetEditorSubGraphName() const
{
return FString::Printf(TEXT("%s_SubGraph"), *GetName());
}