Files
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/Widgets/Deploy/SProjectLauncherDeployToDeviceSettings.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

111 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SProjectLauncherDeployToDeviceSettings.h"
#include "EditorStyleSet.h"
#include "Styling/SlateTypes.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Input/SCheckBox.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Layout/SExpandableArea.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Deploy/SProjectLauncherDeployTargets.h"
#define LOCTEXT_NAMESPACE "SProjectLauncherDeployToDeviceSettings"
/* SProjectLauncherDeployToDeviceSettings interface
*****************************************************************************/
void SProjectLauncherDeployToDeviceSettings::Construct(const FArguments& InArgs, const TSharedRef<FProjectLauncherModel>& InModel, EVisibility InShowAdvanced)
{
Model = InModel;
ChildSlot
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SBorder)
.Padding(8.0f)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
[
// deploy targets area
SNew(SProjectLauncherDeployTargets, InModel)
]
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 8.0f, 0.0f, 0.0f)
[
SNew(SVerticalBox)
.Visibility(InShowAdvanced)
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SExpandableArea)
.AreaTitle(LOCTEXT("AdvancedAreaTitle", "Advanced Settings"))
.InitiallyCollapsed(true)
.Padding(8.0f)
.BodyContent()
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
// incremental cook check box
SNew(SCheckBox)
.IsChecked(this, &SProjectLauncherDeployToDeviceSettings::HandleIncrementalCheckBoxIsChecked)
.OnCheckStateChanged(this, &SProjectLauncherDeployToDeviceSettings::HandleIncrementalCheckBoxCheckStateChanged)
.Padding(FMargin(4.0f, 0.0f))
.ToolTipText(LOCTEXT("IncrementalCheckBoxTooltip", "If checked, only modified content will be deployed, resulting in much faster deploy times. It is recommended to enable this option whenever possible."))
.Content()
[
SNew(STextBlock)
.Text(LOCTEXT("IncrementalCheckBoxText", "Only deploy modified content"))
]
]
]
]
]
];
}
/* SProjectLauncherDeployToDeviceSettings callbacks
*****************************************************************************/
void SProjectLauncherDeployToDeviceSettings::HandleIncrementalCheckBoxCheckStateChanged(ECheckBoxState NewState)
{
ILauncherProfilePtr SelectedProfile = Model->GetSelectedProfile();
if (SelectedProfile.IsValid())
{
SelectedProfile->SetIncrementalDeploying(NewState == ECheckBoxState::Checked);
}
}
ECheckBoxState SProjectLauncherDeployToDeviceSettings::HandleIncrementalCheckBoxIsChecked() const
{
ILauncherProfilePtr SelectedProfile = Model->GetSelectedProfile();
if (SelectedProfile.IsValid())
{
if (SelectedProfile->IsDeployingIncrementally())
{
return ECheckBoxState::Checked;
}
}
return ECheckBoxState::Unchecked;
}
#undef LOCTEXT_NAMESPACE