Files
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/ProjectLauncherHelpers.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

35 lines
932 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EditorStyleSet.h"
#include "Styling/SlateColor.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Input/SButton.h"
class FText;
struct FSlateBrush;
/* Static helpers
*****************************************************************************/
// @todo gmp: move this into a shared library or create a SImageButton widget.
static TSharedRef<SButton> MakeImageButton(const FSlateBrush* ButtonImage, const FText& ButtonTip, const FOnClicked& OnClickedDelegate)
{
return SNew(SButton)
.ButtonStyle(FEditorStyle::Get(), "NoBorder")
.OnClicked(OnClickedDelegate)
.ToolTipText(ButtonTip)
.ContentPadding(2)
.VAlign(VAlign_Center)
.ForegroundColor(FSlateColor::UseForeground())
.Content()
[
SNew(SImage)
.Image(ButtonImage)
.ColorAndOpacity(FSlateColor::UseForeground())
];
}