Files
UnrealEngineUWP/Engine/Source/Developer/Profiler/Profiler.Build.cs
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

55 lines
947 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Profiler : ModuleRules
{
public Profiler( ReadOnlyTargetRules Target ) : base(Target)
{
PrivateIncludePaths.AddRange
(
new string[] {
"Developer/Profiler/Private",
"Developer/Profiler/Private/Widgets",
}
);
PublicDependencyModuleNames.AddRange
(
new string[] {
"Core",
"ApplicationCore",
"InputCore",
"RHI",
"RenderCore",
"Slate",
"EditorStyle",
"ProfilerClient",
"DesktopPlatform",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
}
);
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"SessionServices",
}
);
}
}