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#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris [CL 13834854 by Michal Valient in ue5-main branch]
28 lines
890 B
C#
28 lines
890 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class QuadricMeshReduction : ModuleRules
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{
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public QuadricMeshReduction(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.Add("CoreUObject");
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PrivateDependencyModuleNames.Add("Engine");
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PrivateDependencyModuleNames.Add("RenderCore");
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PrivateDependencyModuleNames.Add("MeshDescription");
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PrivateDependencyModuleNames.Add("MeshUtilitiesCommon");
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PrivateDependencyModuleNames.Add("StaticMeshDescription");
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"MeshReductionInterface",
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}
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);
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PublicIncludePaths.Add("Developer/MeshSimplifier/Private");
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//PrivateIncludePaths.Add("Developer/MeshSimplifier/Private");
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}
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}
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