Files
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier/QuadricMeshReduction.Build.cs
Michal Valient 95d19f95b1 [REVERB] Merging //UE4/Private-Reverb-Development@13832732
#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris

[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00

28 lines
890 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class QuadricMeshReduction : ModuleRules
{
public QuadricMeshReduction(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("CoreUObject");
PrivateDependencyModuleNames.Add("Engine");
PrivateDependencyModuleNames.Add("RenderCore");
PrivateDependencyModuleNames.Add("MeshDescription");
PrivateDependencyModuleNames.Add("MeshUtilitiesCommon");
PrivateDependencyModuleNames.Add("StaticMeshDescription");
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MeshReductionInterface",
}
);
PublicIncludePaths.Add("Developer/MeshSimplifier/Private");
//PrivateIncludePaths.Add("Developer/MeshSimplifier/Private");
}
}