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- Addressed remaining NDA platform code that was present in public facing folders - Compile LowLevelTests target by default on presubmits and incremental builds for Main and 5.0 - Add dummy test on LowLevelTetsts and run it on consoles daily - this test is called "Self" and it's a sanity check run for Catch2 - Fixed Switch indefinite hang - Self test run successfully on this console - Added IRunningStateOptions to control app run state: startup and check running state options - AudioUnitTests run successfully on XboxOneGDK and XSX - XSX Self and AudioUnitTests run successfully but XSX reports VideoEscape errors - JIRA UE-131334 #jira UEENGQA-52681, UE-127449 #rb Jerome.Delattre #ROBOMERGE-AUTHOR: chris.constantinescu #ROBOMERGE-SOURCE: CL 17830364 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770) #ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0 [CL 17830380 by chris constantinescu in ue5-release-engine-test branch]
98 lines
2.2 KiB
C++
98 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#define CATCH_CONFIG_RUNNER
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#include "TestRunner.h"
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#include "TestHarness.h"
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#include "HAL/PlatformTLS.h"
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int RunTests(int argc, const char* argv[])
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{
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// remember thread id of the main thread
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GGameThreadId = FPlatformTLS::GetCurrentThreadId();
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GIsGameThreadIdInitialized = true;
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#ifdef SLEEP_ON_INIT
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// Sleep to allow sync with Gauntlet
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std::this_thread::sleep_for(std::chrono::milliseconds(5000));
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#endif
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Setup();
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//Read command-line from file (if any). Some platforms do this earlier.
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#ifndef PLATFORM_SKIP_ADDITIONAL_ARGS
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int ArgsOverrideNum = 0;
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const char** ArgsOverride = ReadAndAppendAdditionalArgs(GetProcessExecutablePath(), &ArgsOverrideNum, argv, argc);
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if (ArgsOverride != nullptr && ArgsOverrideNum > 1)
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{
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argc = ArgsOverrideNum;
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argv = ArgsOverride;
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}
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#endif
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int CatchArgc;
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TUniquePtr<const char* []> CatchArgv = MakeUnique<const char* []>(argc);
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// Everything past a "--" argument, if present, is not sent to the catch test runner.
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for (CatchArgc = 0; CatchArgc < argc; ++CatchArgc)
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{
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if (std::strcmp(argv[CatchArgc], "--") == 0)
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{
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break;
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}
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CatchArgv.Get()[CatchArgc] = argv[CatchArgc];
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}
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// By default don't wait for input
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bool bWaitForInputToTerminate = false;
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for (int i = CatchArgc; i < argc; ++i)
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{
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if (std::strcmp(argv[i], "--wait") == 0)
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{
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bWaitForInputToTerminate = true;
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}
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else if (std::strcmp(argv[i], "--no-wait") == 0)
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{
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bWaitForInputToTerminate = false;
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}
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if (std::strcmp(argv[i], "--no-log") == 0)
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{
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bGAllowLogging = false;
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}
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if (std::strcmp(argv[i], "--no-mt") == 0)
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{
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bMultithreaded = false;
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}
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}
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// Clear after init so that in windows it is actually clear during the test.
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if (bGAllowLogging)
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{
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FCommandLine::Set(TEXT(""));
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}
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else
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{
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FCommandLine::Set(TEXT(R"(-LogCmds="global off")"));
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FLogSuppressionInterface::Get().ProcessConfigAndCommandLine();
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}
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int SessionResult = 0;
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{
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TGuardValue<bool> CatchRunning(bCatchIsRunning, true);
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SessionResult = Catch::Session().run(CatchArgc, CatchArgv.Get());
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CatchArgv.Reset();
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}
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Teardown();
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#if PLATFORM_DESKTOP
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if (bWaitForInputToTerminate)
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{
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std::cout << "Press enter to exit..." << std::endl;
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std::cin.ignore();
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}
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#endif
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return SessionResult;
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}; |