Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerExtension_HUD.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

38 lines
868 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameplayDebuggerExtension.h"
class FGameplayDebuggerExtension_HUD : public FGameplayDebuggerExtension
{
public:
FGameplayDebuggerExtension_HUD();
virtual void OnActivated() override;
virtual void OnDeactivated() override;
virtual FString GetDescription() const override;
static TSharedRef<FGameplayDebuggerExtension> MakeInstance();
protected:
void ToggleGameHUD();
void ToggleDebugMessages();
void SetGameHUDEnabled(bool bEnable);
void SetDebugMessagesEnabled(bool bEnable);
uint32 bWantsHUDEnabled : 1;
uint32 bIsGameHUDEnabled : 1;
uint32 bAreDebugMessagesEnabled : 1;
uint32 bPrevDebugMessagesEnabled : 1;
mutable uint32 bIsCachedDescriptionValid : 1;
int32 HudBindingIdx;
int32 MessagesBindingIdx;
mutable FString CachedDescription;
};