You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902 #ROBOMERGE-BOT: (v613-10869866) [CL 10870584 by ryan durand in Main branch]
39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
#if WITH_EDITOR
|
|
#include "Layout/Visibility.h"
|
|
#include "Input/Reply.h"
|
|
#include "Widgets/SWidget.h"
|
|
#include "Toolkits/IToolkitHost.h"
|
|
#include "Toolkits/BaseToolkit.h"
|
|
|
|
class FGameplayDebuggerToolkit : public FModeToolkit
|
|
{
|
|
public:
|
|
FGameplayDebuggerToolkit(class FEdMode* InOwningMode);
|
|
|
|
// IToolkit interface
|
|
virtual FText GetBaseToolkitName() const override;
|
|
virtual FName GetToolkitFName() const override;
|
|
virtual class FEdMode* GetEditorMode() const override { return DebuggerEdMode; }
|
|
virtual TSharedPtr<class SWidget> GetInlineContent() const override { return MyWidget; }
|
|
// End of IToolkit interface
|
|
|
|
// FModeToolkit interface
|
|
virtual void Init(const TSharedPtr<class IToolkitHost>& InitToolkitHost) override;
|
|
// End of FModeToolkit interface
|
|
|
|
private:
|
|
class FEdMode* DebuggerEdMode;
|
|
TSharedPtr<class SWidget> MyWidget;
|
|
|
|
EVisibility GetScreenMessageWarningVisibility() const;
|
|
FReply OnClickedDisableTool();
|
|
};
|
|
|
|
#endif // WITH_EDITOR
|