You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "ScreenshotFunctionalTestBase.h"
|
|
#include "AutomationScreenshotOptions.h"
|
|
#include "Blueprint/UserWidget.h"
|
|
|
|
#include "FunctionalUIScreenshotTest.generated.h"
|
|
|
|
class UTextureRenderTarget2D;
|
|
|
|
UENUM()
|
|
enum class EWidgetTestAppearLocation
|
|
{
|
|
Viewport,
|
|
PlayerScreen
|
|
};
|
|
|
|
/**
|
|
*
|
|
*/
|
|
UCLASS(Blueprintable, MinimalAPI)
|
|
class AFunctionalUIScreenshotTest : public AScreenshotFunctionalTestBase
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
AFunctionalUIScreenshotTest(const FObjectInitializer& ObjectInitializer);
|
|
|
|
protected:
|
|
virtual void PrepareTest() override;
|
|
|
|
virtual void OnScreenshotTakenAndCompared() override;
|
|
|
|
virtual void RequestScreenshot() override;
|
|
|
|
protected:
|
|
|
|
UPROPERTY(EditAnywhere, Category = "UI")
|
|
TSubclassOf<UUserWidget> WidgetClass;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<UUserWidget> SpawnedWidget;
|
|
|
|
UPROPERTY(EditAnywhere, Category = "UI")
|
|
EWidgetTestAppearLocation WidgetLocation;
|
|
|
|
UPROPERTY(Transient, DuplicateTransient)
|
|
TObjectPtr<UTextureRenderTarget2D> ScreenshotRT;
|
|
};
|