Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalUIScreenshotTest.h
Zousar Shaker 3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00

54 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ScreenshotFunctionalTestBase.h"
#include "AutomationScreenshotOptions.h"
#include "Blueprint/UserWidget.h"
#include "FunctionalUIScreenshotTest.generated.h"
class UTextureRenderTarget2D;
UENUM()
enum class EWidgetTestAppearLocation
{
Viewport,
PlayerScreen
};
/**
*
*/
UCLASS(Blueprintable, MinimalAPI)
class AFunctionalUIScreenshotTest : public AScreenshotFunctionalTestBase
{
GENERATED_BODY()
public:
AFunctionalUIScreenshotTest(const FObjectInitializer& ObjectInitializer);
protected:
virtual void PrepareTest() override;
virtual void OnScreenshotTakenAndCompared() override;
virtual void RequestScreenshot() override;
protected:
UPROPERTY(EditAnywhere, Category = "UI")
TSubclassOf<UUserWidget> WidgetClass;
UPROPERTY()
TObjectPtr<UUserWidget> SpawnedWidget;
UPROPERTY(EditAnywhere, Category = "UI")
EWidgetTestAppearLocation WidgetLocation;
UPROPERTY(Transient, DuplicateTransient)
TObjectPtr<UTextureRenderTarget2D> ScreenshotRT;
};