Files
UnrealEngineUWP/Engine/Source/Developer/DeviceManager/Private/DeviceManagerModule.cpp
louise rasmussen 825c64a6f5 Level Editor Menu Re-org, Part 1
#JIRA UETOOL-3039
#rb Lauren.Barnes
#lockdown Simon.Tourangeau
#preflight 606b8e0315d4190001b1698b

#ROBOMERGE-SOURCE: CL 15924633 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15924652 by louise rasmussen in ue5-main branch]
2021-04-05 19:11:24 -04:00

97 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreTypes.h"
#include "EditorStyleSet.h"
#include "Framework/Docking/TabManager.h"
#include "IDeviceManagerModule.h"
#include "ITargetDeviceServicesModule.h"
#include "Modules/ModuleManager.h"
#include "Templates/SharedPointer.h"
#include "Textures/SlateIcon.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SDeviceManager.h"
#include "Widgets/SWidget.h"
#include "Widgets/Docking/SDockTab.h"
#include "WorkspaceMenuStructure.h"
#include "WorkspaceMenuStructureModule.h"
static const FName DeviceManagerTabName("DeviceManager");
/**
* Implements the DeviceManager module.
*/
class FDeviceManagerModule
: public IDeviceManagerModule
{
public:
//~ IModuleInterface interface
virtual void StartupModule() override
{
// @todo gmp: implement an IoC container
ITargetDeviceServicesModule& TargetDeviceServicesModule = FModuleManager::LoadModuleChecked<ITargetDeviceServicesModule>(TEXT("TargetDeviceServices"));
TargetDeviceServiceManager = TargetDeviceServicesModule.GetDeviceServiceManager();
auto& TabSpawnerEntry = FGlobalTabmanager::Get()->RegisterNomadTabSpawner(DeviceManagerTabName, FOnSpawnTab::CreateRaw(this, &FDeviceManagerModule::SpawnDeviceManagerTab))
.SetDisplayName(NSLOCTEXT("FDeviceManagerModule", "DeviceManagerTabTitle", "Device Manager"))
.SetTooltipText(NSLOCTEXT("FDeviceManagerModule", "DeviceManagerTooltipText", "View and manage connected devices."))
.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "DeviceDetails.TabIcon"));
#if WITH_EDITOR
TabSpawnerEntry.SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsPlatformsCategory());
#else
TabSpawnerEntry.SetGroup(WorkspaceMenu::GetMenuStructure().GetToolsCategory());
#endif
}
virtual void ShutdownModule() override
{
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(DeviceManagerTabName);
}
public:
//~ IDeviceManagerModule interface
virtual TSharedRef<SWidget> CreateDeviceManager(const TSharedRef<ITargetDeviceServiceManager>& DeviceServiceManager, const TSharedRef<SDockTab>& ConstructUnderMajorTab, const TSharedPtr<SWindow>& ConstructUnderWindow) override
{
return SNew(SDeviceManager, DeviceServiceManager, ConstructUnderMajorTab, ConstructUnderWindow);
}
private:
/**
* Creates a new device manager tab.
*
* @param SpawnTabArgs The arguments for the tab to spawn.
* @return The spawned tab.
*/
TSharedRef<SDockTab> SpawnDeviceManagerTab(const FSpawnTabArgs& SpawnTabArgs)
{
const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
.TabRole(ETabRole::MajorTab);
DockTab->SetContent(CreateDeviceManager(TargetDeviceServiceManager.ToSharedRef(), DockTab, SpawnTabArgs.GetOwnerWindow()));
return DockTab;
}
private:
// @todo gmp: implement an IoC container
TSharedPtr<ITargetDeviceServiceManager> TargetDeviceServiceManager;
// default widget creator for platforms that don't specify their own
TSharedPtr<IDeviceManagerCustomPlatformWidgetCreator> DefaultWidgetCreator;
// custom widget creators
TMap<FString, TSharedPtr<IDeviceManagerCustomPlatformWidgetCreator>> CustomWidgetCreators;
};
IMPLEMENT_MODULE(FDeviceManagerModule, DeviceManager);