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294 lines
11 KiB
C++
294 lines
11 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DerivedDataCacheKey.h"
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#include "DerivedDataPayloadId.h"
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#include "Memory/SharedBuffer.h"
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#include "Misc/ScopeExit.h"
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#include "Templates/Function.h"
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#include "Templates/RefCounting.h"
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#include "Templates/UniquePtr.h"
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#define UE_API DERIVEDDATACACHE_API
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class FCbObject;
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class FCbPackage;
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class FCbObjectView;
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namespace UE::DerivedData { class FCacheRecord; }
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namespace UE::DerivedData { class FOptionalCacheRecord; }
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namespace UE::DerivedData { class FPayload; }
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namespace UE::DerivedData { class IRequestOwner; }
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namespace UE::DerivedData { using FOnCacheRecordComplete = TUniqueFunction<void (FCacheRecord&& Record)>; }
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace UE::DerivedData::Private
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{
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class ICacheRecordInternal
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{
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public:
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virtual ~ICacheRecordInternal() = default;
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virtual const FCacheKey& GetKey() const = 0;
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virtual const FCbObject& GetMeta() const = 0;
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virtual FSharedBuffer GetValue() const = 0;
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virtual const FPayload& GetValuePayload() const = 0;
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virtual FSharedBuffer GetAttachment(const FPayloadId& Id) const = 0;
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virtual const FPayload& GetAttachmentPayload(const FPayloadId& Id) const = 0;
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virtual TConstArrayView<FPayload> GetAttachmentPayloads() const = 0;
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virtual const FPayload& GetPayload(const FPayloadId& Id) const = 0;
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virtual void AddRef() const = 0;
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virtual void Release() const = 0;
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};
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FCacheRecord CreateCacheRecord(ICacheRecordInternal* Record);
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class ICacheRecordBuilderInternal
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{
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public:
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virtual ~ICacheRecordBuilderInternal() = default;
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virtual void SetMeta(FCbObject&& Meta) = 0;
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virtual FPayloadId SetValue(const FCompositeBuffer& Buffer, const FPayloadId& Id) = 0;
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virtual FPayloadId SetValue(const FSharedBuffer& Buffer, const FPayloadId& Id) = 0;
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virtual FPayloadId SetValue(const FPayload& Payload) = 0;
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virtual FPayloadId AddAttachment(const FCompositeBuffer& Buffer, const FPayloadId& Id) = 0;
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virtual FPayloadId AddAttachment(const FSharedBuffer& Buffer, const FPayloadId& Id) = 0;
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virtual FPayloadId AddAttachment(const FPayload& Payload) = 0;
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virtual FCacheRecord Build() = 0;
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virtual void BuildAsync(IRequestOwner& Owner, FOnCacheRecordComplete&& OnComplete) = 0;
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};
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} // UE::DerivedData::Private
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace UE::DerivedData
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{
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/**
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* A cache record is a key, a value, attachments, and metadata.
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*
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* The key is expected to correspond uniquely to its value and attachments. The key should not be
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* used with any other value and attachments. The metadata does not have the same requirement and
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* may be used to persist details such as the machine that created the value or how much time was
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* spent creating the value.
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*
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* The value and its attachments are compressed, and both the compressed and uncompressed formats
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* of the payloads are exposed by the cache record.
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*
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* The value, attachments, and metadata are optional and can be skipped when requesting a record.
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* When the value or attachments have been skipped, the record will contain a payload with a null
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* data but will otherwise be populated.
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*/
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class FCacheRecord
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{
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public:
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/** Returns the key that identifies this record in the cache. */
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inline const FCacheKey& GetKey() const { return Record->GetKey(); }
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/** Returns the metadata. Null when requested with ECachePolicy::SkipMeta. */
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inline const FCbObject& GetMeta() const { return Record->GetMeta(); }
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/** Returns the value. Null if no value or requested with ECachePolicy::SkipValue. */
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inline FSharedBuffer GetValue() const { return Record->GetValue(); }
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/** Returns the value payload. Null if no value. Data is null if value was skipped. */
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inline const FPayload& GetValuePayload() const { return Record->GetValuePayload(); }
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/** Returns the attachment matching the ID. Null if no match or requested with ECachePolicy::SkipAttachments. */
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inline FSharedBuffer GetAttachment(const FPayloadId& Id) const { return Record->GetAttachment(Id); }
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/** Returns the attachment payload matching the ID. Null if no match. Data is null if attachments were skipped. */
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inline const FPayload& GetAttachmentPayload(const FPayloadId& Id) const { return Record->GetAttachmentPayload(Id); }
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/** Returns a view of the attachments. Always available, but data may be skipped. */
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inline TConstArrayView<FPayload> GetAttachmentPayloads() const { return Record->GetAttachmentPayloads(); }
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/** Returns the payload matching the ID, whether value or attachment. Null if no match. Data is null if skipped. */
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inline const FPayload& GetPayload(const FPayloadId& Id) const { return Record->GetPayload(Id); }
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/** Save the cache record to a compact binary package. */
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UE_API FCbPackage Save() const;
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/** Load a cache record from a compact binary package. Null on error. */
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UE_API static FOptionalCacheRecord Load(const FCbPackage& Package);
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UE_API static FOptionalCacheRecord Load(const FCbPackage& Package, FCbObjectView RecordObject);
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private:
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friend class FOptionalCacheRecord;
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friend FCacheRecord Private::CreateCacheRecord(Private::ICacheRecordInternal* Record);
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/** Construct a cache record. Use Build() or BuildAsync() on FCacheRecordBuilder. */
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inline explicit FCacheRecord(Private::ICacheRecordInternal* InRecord)
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: Record(InRecord)
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{
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}
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TRefCountPtr<Private::ICacheRecordInternal> Record;
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};
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/**
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* A cache record builder is used to construct a cache record.
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*
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* Create using a key that uniquely corresponds to the value and attachments for the cache record.
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* Metadata may vary between records of the same key.
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*
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* The value and attachments can be provided as buffers, which will be compressed, or as payloads
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* which were previously compressed and have an identifier assigned.
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*
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* @see FCacheRecord
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*/
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class FCacheRecordBuilder
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{
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public:
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/**
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* Create a cache record builder from a cache key.
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*/
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UE_API explicit FCacheRecordBuilder(const FCacheKey& Key);
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/**
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* Set the metadata for the cache record.
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*
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* @param Meta The metadata, which is cloned if not owned.
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*/
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inline void SetMeta(FCbObject&& Meta)
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{
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return RecordBuilder->SetMeta(MoveTemp(Meta));
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}
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/**
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* Set the value for the cache record.
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*
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* @param Buffer The value, which is compressed by the builder, and cloned if not owned.
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* @param Id An ID for the value that is unique within this cache record. When omitted,
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* the buffer will be hashed to create an ID.
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* @return The ID that was provided or created.
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*/
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inline FPayloadId SetValue(const FCompositeBuffer& Buffer, const FPayloadId& Id = FPayloadId())
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{
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return RecordBuilder->SetValue(Buffer, Id);
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}
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inline FPayloadId SetValue(const FSharedBuffer& Buffer, const FPayloadId& Id = FPayloadId())
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{
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return RecordBuilder->SetValue(Buffer, Id);
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}
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/**
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* Set the value for the cache record.
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*
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* @param Payload The payload, which must have data unless it is known to be in the cache.
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* @return The ID that was provided. Unique within the scope of the cache record.
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*/
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inline FPayloadId SetValue(const FPayload& Payload)
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{
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return RecordBuilder->SetValue(Payload);
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}
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/**
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* Add an attachment to the cache record.
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*
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* @param Buffer The attachment, which is compressed by the builder, and cloned if not owned.
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* @param Id An ID for the attachment that is unique within this cache record. When omitted,
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* the buffer will be hashed to create an ID.
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* @return The ID that was provided or created.
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*/
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inline FPayloadId AddAttachment(const FCompositeBuffer& Buffer, const FPayloadId& Id = FPayloadId())
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{
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return RecordBuilder->AddAttachment(Buffer, Id);
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}
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inline FPayloadId AddAttachment(const FSharedBuffer& Buffer, const FPayloadId& Id = FPayloadId())
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{
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return RecordBuilder->AddAttachment(Buffer, Id);
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}
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/**
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* Add an attachment to the cache record.
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*
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* @param Payload The payload, which must have data unless it is known to be in the cache.
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* @return The ID that was provided. Unique within the scope of the cache record.
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*/
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inline FPayloadId AddAttachment(const FPayload& Payload)
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{
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return RecordBuilder->AddAttachment(Payload);
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}
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/**
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* Build a cache record, which makes this builder subsequently unusable.
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*
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* Prefer BuildAsync() when the value or attachments are added from a buffer, as this must block
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* on compression of those buffers before it can construct a cache record.
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*/
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inline FCacheRecord Build()
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{
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ON_SCOPE_EXIT { RecordBuilder = nullptr; };
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return RecordBuilder->Build();
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}
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/**
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* Build a cache record asynchronously, which makes this builder subsequently unusable.
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*
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* Prefer Build() when the value and attachments are added by payload, as compression is already
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* complete and BuildAsync() will complete immediately in that case.
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*/
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inline void BuildAsync(IRequestOwner& Owner, FOnCacheRecordComplete&& OnComplete)
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{
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return RecordBuilder.Release()->BuildAsync(Owner, MoveTemp(OnComplete));
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}
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private:
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TUniquePtr<Private::ICacheRecordBuilderInternal> RecordBuilder;
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};
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/**
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* A cache record that can be null.
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*
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* @see FCacheRecord
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*/
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class FOptionalCacheRecord : private FCacheRecord
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{
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public:
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inline FOptionalCacheRecord() : FCacheRecord(nullptr) {}
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inline FOptionalCacheRecord(FCacheRecord&& InRecord) : FCacheRecord(MoveTemp(InRecord)) {}
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inline FOptionalCacheRecord(const FCacheRecord& InRecord) : FCacheRecord(InRecord) {}
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inline FOptionalCacheRecord& operator=(FCacheRecord&& InRecord) { FCacheRecord::operator=(MoveTemp(InRecord)); return *this; }
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inline FOptionalCacheRecord& operator=(const FCacheRecord& InRecord) { FCacheRecord::operator=(InRecord); return *this; }
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/** Returns the cache record. The caller must check for null before using this accessor. */
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inline const FCacheRecord& Get() const & { return *this; }
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inline FCacheRecord&& Get() && { return MoveTemp(*this); }
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inline bool IsNull() const { return !IsValid(); }
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inline bool IsValid() const { return Record.IsValid(); }
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inline explicit operator bool() const { return IsValid(); }
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inline void Reset() { *this = FOptionalCacheRecord(); }
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};
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} // UE::DerivedData
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace UE::DerivedData
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{
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/** An implementation of KeyFuncs to compare FCacheRecord by its FCacheKey. */
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struct FCacheRecordKeyFuncs
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{
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using KeyType = FCacheKey;
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using KeyInitType = const FCacheKey&;
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using ElementInitType = const FCacheRecord&;
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static constexpr bool bAllowDuplicateKeys = false;
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static inline KeyInitType GetSetKey(ElementInitType Record) { return Record.GetKey(); }
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static inline uint32 GetKeyHash(KeyInitType Key) { return GetTypeHash(Key); }
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static inline bool Matches(KeyInitType A, KeyInitType B) { return A == B; }
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};
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} // UE::DerivedData
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#undef UE_API
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