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This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485 [CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
41 lines
926 B
C++
41 lines
926 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "DerivedDataBackendInterface.h"
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/**
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* A file backed backend. This is used for local caching of data where more flexibility is needed than loose files.
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**/
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class FFileBackedDerivedDataBackend : public FDerivedDataBackendInterface
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{
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public:
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virtual FString GetDisplayName() const override { return FString(TEXT("File")); }
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/**
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* Save the cache to disk
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* @param Filename Filename to save
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* @return true if file was saved successfully
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*/
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virtual bool SaveCache(const TCHAR* Filename) = 0;
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/**
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* Load the cache from disk
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* @param Filename Filename to load
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* @return true if file was loaded successfully
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*/
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virtual bool LoadCache(const TCHAR* Filename) = 0;
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/**
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* Disables use of this cache and allows the underlying implementation to free up memory
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*/
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virtual void Disable() = 0;
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private:
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};
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