You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902 #ROBOMERGE-BOT: (v613-10869866) [CL 10870584 by ryan durand in Main branch]
29 lines
725 B
C++
29 lines
725 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
/**
|
|
* A model class that holds all the configuration options for an AutomationDriver
|
|
*/
|
|
class FDriverConfiguration
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* The timespan any action should conditionally wait for a scenario to occur before failing, such as, waiting for
|
|
* a locator to locate a specific application element.
|
|
*/
|
|
FTimespan ImplicitWait;
|
|
|
|
/**
|
|
* The multiplier at which the automation driver should adjusts the time between individual steps by.
|
|
* The automation driver caps the minimum wait time to one frame.
|
|
*/
|
|
float ExecutionSpeedMultiplier;
|
|
|
|
FDriverConfiguration()
|
|
: ImplicitWait(FTimespan::FromSeconds(3))
|
|
, ExecutionSpeedMultiplier(1.0)
|
|
{ }
|
|
};
|
|
|