Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/Public/DriverConfiguration.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

29 lines
725 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* A model class that holds all the configuration options for an AutomationDriver
*/
class FDriverConfiguration
{
public:
/**
* The timespan any action should conditionally wait for a scenario to occur before failing, such as, waiting for
* a locator to locate a specific application element.
*/
FTimespan ImplicitWait;
/**
* The multiplier at which the automation driver should adjusts the time between individual steps by.
* The automation driver caps the minimum wait time to one frame.
*/
float ExecutionSpeedMultiplier;
FDriverConfiguration()
: ImplicitWait(FTimespan::FromSeconds(3))
, ExecutionSpeedMultiplier(1.0)
{ }
};