Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools/Public/AssetToolsSettings.h
aurel cordonnier a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00

39 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "AdvancedCopyCustomization.h"
#include "Engine/AssetUserData.h"
#include "Engine/EngineTypes.h"
#include "AssetToolsSettings.generated.h"
USTRUCT()
struct FAdvancedCopyMap
{
GENERATED_BODY()
public:
/** When copying this class, use a particular set of dependency and destination rules */
UPROPERTY(EditAnywhere, Category = "Asset Tools", meta = (MetaClass = "Object"))
FSoftClassPath ClassToCopy;
/** The set of dependency and destination rules to use for advanced copy */
UPROPERTY(EditAnywhere, Category = "Asset Tools", meta = (MetaClass = "AdvancedCopyCustomization"))
FSoftClassPath AdvancedCopyCustomization;
};
UCLASS(config = Game, defaultconfig, meta = (DisplayName = "Asset Tools"))
class ASSETTOOLS_API UAssetToolsSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
UAssetToolsSettings() {};
/** List of rules to use when advanced copying assets */
UPROPERTY(config, EditAnywhere, Category = "Advanced Copy", Meta = (TitleProperty = "ClassToCopy"))
TArray<FAdvancedCopyMap> AdvancedCopyCustomizations;
};