You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Traversal Node - shows bounding box nodes intersections Traversal Triangle - shows triangle/leaf nodes intersections Traversal All - shows total node intersection count #rb Tiago.Costa #preflight 61ad4fc4245256036a307c3a #ROBOMERGE-AUTHOR: aleksander.netzel #ROBOMERGE-SOURCE: CL 18393728 in //UE5/Release-5.0/... via CL 18393733 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469) [CL 18393742 by aleksander netzel in ue5-release-engine-test branch]
39 lines
1.8 KiB
C
39 lines
1.8 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
/*================================================================================================
|
|
RayTracingDebugDefinitions.ush: used in ray tracing debug shaders and C++ code to define common constants
|
|
!!! Changing this file requires recompilation of the engine !!!
|
|
=================================================================================================*/
|
|
|
|
#pragma once
|
|
|
|
#define RAY_TRACING_DEBUG_VIZ_RADIANCE 0
|
|
#define RAY_TRACING_DEBUG_VIZ_WORLD_NORMAL 1
|
|
#define RAY_TRACING_DEBUG_VIZ_BASE_COLOR 2
|
|
#define RAY_TRACING_DEBUG_VIZ_DIFFUSE_COLOR 3
|
|
#define RAY_TRACING_DEBUG_VIZ_SPECULAR_COLOR 4
|
|
#define RAY_TRACING_DEBUG_VIZ_OPACITY 5
|
|
#define RAY_TRACING_DEBUG_VIZ_METALLIC 6
|
|
#define RAY_TRACING_DEBUG_VIZ_SPECULAR 7
|
|
#define RAY_TRACING_DEBUG_VIZ_ROUGHNESS 8
|
|
#define RAY_TRACING_DEBUG_VIZ_IOR 9
|
|
#define RAY_TRACING_DEBUG_VIZ_SHADING_MODEL 10
|
|
#define RAY_TRACING_DEBUG_VIZ_BLENDING_MODE 11
|
|
#define RAY_TRACING_DEBUG_VIZ_LIGHTING_CHANNEL_MASK 12
|
|
#define RAY_TRACING_DEBUG_VIZ_CUSTOM_DATA 13
|
|
#define RAY_TRACING_DEBUG_VIZ_GBUFFER_AO 14
|
|
#define RAY_TRACING_DEBUG_VIZ_INDIRECT_IRRADIANCE 15
|
|
#define RAY_TRACING_DEBUG_VIZ_WORLD_POSITION 16
|
|
#define RAY_TRACING_DEBUG_VIZ_HITKIND 17
|
|
#define RAY_TRACING_DEBUG_VIZ_BARYCENTRICS 18
|
|
#define RAY_TRACING_DEBUG_VIZ_PRIMARY_RAYS 19
|
|
#define RAY_TRACING_DEBUG_VIZ_WORLD_TANGENT 20
|
|
#define RAY_TRACING_DEBUG_VIZ_ANISOTROPY 21
|
|
#define RAY_TRACING_DEBUG_VIZ_INSTANCES 22
|
|
#define RAY_TRACING_DEBUG_VIZ_PERFORMANCE 23
|
|
#define RAY_TRACING_DEBUG_VIZ_TRIANGLES 24
|
|
#define RAY_TRACING_DEBUG_VIZ_FAR_FIELD 25
|
|
#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_NODE 26
|
|
#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_TRIANGLE 27
|
|
#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_ALL 28
|