Files
UnrealEngineUWP/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlCommon/RemoteControlCommon.Build.cs
aurel cordonnier 25a11deeac Merge from Release-Engine-Staging @ 16579919
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00

52 lines
966 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
/** Shared functionality between RemoteControlUI and RemoteControlProtocolWidgets */
public class RemoteControlCommon : ModuleRules
{
public RemoteControlCommon(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"Core",
"CoreUObject",
"Engine",
"InputCore"
}
);
if (Target.bBuildEditor)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"PropertyEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"BlueprintGraph",
"DeveloperSettings",
"EditorWidgets",
"EditorStyle",
"EditorSubsystem",
"Projects",
"PropertyEditor",
"Slate",
"SlateCore",
"UnrealEd",
}
);
}
}
}