Files
UnrealEngineUWP/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMultiUser/Private/DisplayClusterMultiUserManager.h
aurel cordonnier dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00

22 lines
573 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ConcertTransactionEvents.h"
#include "IConcertClientTransactionBridge.h"
/**
* Manager for handling multi user transactions in nDisplay.
*/
class FDisplayClusterMultiUserManager
{
public:
FDisplayClusterMultiUserManager();
virtual ~FDisplayClusterMultiUserManager();
private:
void OnApplyRemoteTransaction(ETransactionNotification Notification, const bool bIsSnapshot);
ETransactionFilterResult ShouldObjectBeTransacted(UObject* InObject, UPackage* InPackage);
};