Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Config/BaseStateTree.ini
mikko mononen 90be56c143 StateTree: renamed task2 and evaluator2
#jira none

#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 17882855 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 17882858 by mikko mononen in ue5-release-engine-test branch]
2021-10-21 04:53:16 -04:00

21 lines
1.4 KiB
INI

[CoreRedirects]
+PropertyRedirects=(OldName="StateTreeState.DefaultTransition",NewName="StateDoneTransition")
+PropertyRedirects=(OldName="BakedStateTreeState.DefaultTransitionState",NewName="StateDoneTransitionState")
+PropertyRedirects=(OldName="BakedStateTreeState.DefaultTransitionType",NewName="StateDoneTransitionType")
+PropertyRedirects=(OldName="StateTreeBindableStructDesc.ScriptStruct",NewName="StateTreeBindableStructDesc.Struct")
+StructRedirects=(OldName="StateTreeTransition2",NewName="StateTreeTransition")
+StructRedirects=(OldName="StateTreeTask2Base",NewName="StateTreeTaskBase")
+StructRedirects=(OldName="StateTreeEvaluator2Base",NewName="StateTreeEvaluatorBase")
+PropertyRedirects=(OldName="StateTreeState.Transitions2",NewName="StateTreeState.Transitions")
+PropertyRedirects=(OldName="StateTreeState.EnterConditions2",NewName="StateTreeState.EnterConditions")
+PropertyRedirects=(OldName="StateTreeState.Evaluators2",NewName="StateTreeState.Evaluators")
+PropertyRedirects=(OldName="StateTreeState.Tasks2",NewName="StateTreeState.Tasks")
+PropertyRedirects=(OldName="StateTree.Conditions2",NewName="StateTree.Conditions")
+EnumRedirects=(OldName="EStateTreePropertyCopyType",ValueChanges=(("Plain","CopyPlain"),("Complex","CopyComplex"),("Bool","CopyBool"),("Struct","CopyStruct"),("Object","CopyObject"),("Name","CopyName"),("FixedArray","CopyFixedArray")))
+EnumRedirects=(OldName="EStateTreePropertyAccessType",ValueChanges=(("Array","IndexArray")))