Files
UnrealEngineUWP/Engine/Plugins/Runtime/ProceduralMeshComponent
krzysztof narkowicz de8c5bc94d Lumen - skip surface cache generation for objects, which can't be ever hit by rays. Also added Proxy::HasRayTracingRepresentation() to check if a given proxy can be ever ray traced.
#preflight 61448d1b81695600013217d9
#rb Patrick.Kelly, Juan.Canada, Daniel.Wright
#lockdown Michal.Valient

#ROBOMERGE-AUTHOR: krzysztof.narkowicz
#ROBOMERGE-SOURCE: CL 17555653 via CL 17946082 via CL 18363841 via CL 18363968
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18364064 by krzysztof narkowicz in ue5-release-engine-test branch]
2021-12-02 23:10:13 -05:00
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