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-Dummy pawn that can be spawned to generate correction / simulate a remote client more easily #ROBOMERGE-AUTHOR: david.ratti #ROBOMERGE-SOURCE: CL 17583991 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257) [CL 17584016 by david ratti in ue5-release-engine-test branch]
4 lines
1.2 KiB
INI
4 lines
1.2 KiB
INI
[/Script/NetworkPrediction.NetworkPredictionSettingsObject]
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Settings=(PreferredTickingPolicy=Fixed,ReplicatedManagerClassOverride=None,FixedTickFrameRate=60,bForceEngineFixTickForcePhysics=True,SimulatedProxyNetworkLOD=ForwardPredict,FixedTickInterpolationBufferedMS=100,IndependentTickInterpolationBufferedMS=100,IndependentTickInterpolationMaxBufferedMS=250)
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+DevHUDs=(HUDName="Debug",Items=((DisplayName="Debug ON",ExecCommand="np2.debug 1",bAutoBack=False),(DisplayName="Debug OFF",ExecCommand="np2.debug 0",bAutoBack=False),(DisplayName="Debug Draw Tolerance ON",ExecCommand="np2.Debug.Tolerance 1",bAutoBack=False),(DisplayName="Debug Draw Tolerance OFF",ExecCommand="np2.debug.Tolerance 0",bAutoBack=False),(DisplayName="Dump",ExecCommand="np2.dump",bAutoBack=False,bRequirePIE=True),(DisplayName="Spawn Dummy Client",ExecCommand="serverexec Summon /NetworkPredictionExtras/Physics/NetworkPredictionExtras_PhysicsPawnDummy.NetworkPredictionExtras_PhysicsPawnDummy_c",bAutoBack=False,bRequirePIE=false),(DisplayName="Destroy Dummy Clients",ExecCommand="serverexec DestroyAll NetworkPredictionExtras_PhysicsPawnDummy_c",bAutoBack=False,bRequirePIE=false)),bRequirePIE=False,bRequireNotPIE=False)
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