Files
UnrealEngineUWP/Engine/Plugins/Runtime/NetworkPrediction/Config/BaseNetworkPrediction.ini
david ratti a34488917a Network Prediction Extras
-Dummy pawn that can be spawned to generate correction / simulate a remote client more easily

#ROBOMERGE-AUTHOR: david.ratti
#ROBOMERGE-SOURCE: CL 17583991 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17584016 by david ratti in ue5-release-engine-test branch]
2021-09-21 12:45:14 -04:00

4 lines
1.2 KiB
INI

[/Script/NetworkPrediction.NetworkPredictionSettingsObject]
Settings=(PreferredTickingPolicy=Fixed,ReplicatedManagerClassOverride=None,FixedTickFrameRate=60,bForceEngineFixTickForcePhysics=True,SimulatedProxyNetworkLOD=ForwardPredict,FixedTickInterpolationBufferedMS=100,IndependentTickInterpolationBufferedMS=100,IndependentTickInterpolationMaxBufferedMS=250)
+DevHUDs=(HUDName="Debug",Items=((DisplayName="Debug ON",ExecCommand="np2.debug 1",bAutoBack=False),(DisplayName="Debug OFF",ExecCommand="np2.debug 0",bAutoBack=False),(DisplayName="Debug Draw Tolerance ON",ExecCommand="np2.Debug.Tolerance 1",bAutoBack=False),(DisplayName="Debug Draw Tolerance OFF",ExecCommand="np2.debug.Tolerance 0",bAutoBack=False),(DisplayName="Dump",ExecCommand="np2.dump",bAutoBack=False,bRequirePIE=True),(DisplayName="Spawn Dummy Client",ExecCommand="serverexec Summon /NetworkPredictionExtras/Physics/NetworkPredictionExtras_PhysicsPawnDummy.NetworkPredictionExtras_PhysicsPawnDummy_c",bAutoBack=False,bRequirePIE=false),(DisplayName="Destroy Dummy Clients",ExecCommand="serverexec DestroyAll NetworkPredictionExtras_PhysicsPawnDummy_c",bAutoBack=False,bRequirePIE=false)),bRequirePIE=False,bRequireNotPIE=False)