Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerToggleNode.cpp
rob gay 38332680ea Move FString/FText VertexName identifers to FNames. Convention is as follows:
- FGuid IDs are used to identify unique verticies within an entire graph (currently may be duplicated if graph is duplicated).
- FNames are used to be readible vertex identifiers that are only unique within a node's API.
- FText is only for ***OPTIONAL*** DisplayNames that can be provided as a more descriptive, readible descriptor of a given vertex (But are not necessarily unique). Currently disabled until loc tool on FText property in MetaSoundDetailsCustomization is properly displayed.
#rb phil.popp
#jira UE-123982
#preflight 613f6ff892b32b00016cf188

#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 17494445 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17494469 by rob gay in ue5-release-engine-test branch]
2021-09-13 14:14:37 -04:00

175 lines
6.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundTriggerToggleNode.h"
#include "CoreMinimal.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNode.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundVertex.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_Toggle"
namespace Metasound
{
namespace TriggerToggle
{
const FVertexName GetInputOnTriggerName() { return TEXT("On"); }
const FVertexName GetInputOffTriggerName() { return TEXT("Off"); }
const FVertexName GetInputInitName() { return TEXT("Init"); }
const FVertexName GetOutputTriggerName() { return TEXT("Out"); }
const FVertexName GetOutputValueName() { return TEXT("Value"); }
}
class FTriggerToggleOperator : public TExecutableOperator<FTriggerToggleOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
FTriggerToggleOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerOn, const FTriggerReadRef& InTriggerOff, const FBoolReadRef& InInitValue);
virtual FDataReferenceCollection GetInputs() const override;
virtual FDataReferenceCollection GetOutputs() const override;
void Execute();
private:
FTriggerReadRef TriggerOn;
FTriggerReadRef TriggerOff;
FBoolReadRef InitValue;
FTriggerWriteRef TriggerOutput;
FBoolWriteRef ValueOutput;
};
FTriggerToggleOperator::FTriggerToggleOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerOn, const FTriggerReadRef& InTriggerOff, const FBoolReadRef& InInitValue)
: TriggerOn(InTriggerOn)
, TriggerOff(InTriggerOff)
, InitValue(InInitValue)
, TriggerOutput(FTriggerWriteRef::CreateNew(InSettings))
, ValueOutput(FBoolWriteRef::CreateNew(*InInitValue))
{
}
FDataReferenceCollection FTriggerToggleOperator::GetInputs() const
{
using namespace TriggerToggle;
FDataReferenceCollection InputDataReferences;
InputDataReferences.AddDataReadReference(GetInputOnTriggerName(), TriggerOn);
InputDataReferences.AddDataReadReference(GetInputOffTriggerName(), TriggerOff);
InputDataReferences.AddDataReadReference(GetInputInitName(), InitValue);
return InputDataReferences;
}
FDataReferenceCollection FTriggerToggleOperator::GetOutputs() const
{
using namespace TriggerToggle;
FDataReferenceCollection OutputDataReferences;
OutputDataReferences.AddDataReadReference(GetOutputTriggerName(), TriggerOutput);
OutputDataReferences.AddDataReadReference(GetOutputValueName(), ValueOutput);
return OutputDataReferences;
}
void FTriggerToggleOperator::Execute()
{
TriggerOutput->AdvanceBlock();
TriggerOn->ExecuteBlock(
[&](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
*ValueOutput = true;
TriggerOutput->TriggerFrame(StartFrame);
}
);
TriggerOff->ExecuteBlock(
[&](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
*ValueOutput = false;
TriggerOutput->TriggerFrame(StartFrame);
}
);
}
TUniquePtr<IOperator> FTriggerToggleOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
{
using namespace TriggerToggle;
const FInputVertexInterface& InputInterface = GetVertexInterface().GetInputInterface();
FTriggerReadRef InTriggerOn = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(GetInputOnTriggerName(), InParams.OperatorSettings);
FTriggerReadRef InTriggerOff = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(GetInputOffTriggerName(), InParams.OperatorSettings);
FBoolReadRef InInitValue = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<bool>(InputInterface, GetInputInitName(), InParams.OperatorSettings);
return MakeUnique<FTriggerToggleOperator>(InParams.OperatorSettings, InTriggerOn, InTriggerOff, InInitValue);
}
const FVertexInterface& FTriggerToggleOperator::GetVertexInterface()
{
using namespace TriggerToggle;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertexModel<FTrigger>(GetInputOnTriggerName(), LOCTEXT("TriggerGateOnTT", "Trigger to toggle gate output to 1.")),
TInputDataVertexModel<FTrigger>(GetInputOffTriggerName(), LOCTEXT("TriggerGateOffTT", "Trigger to toggle gate output to 0.")),
TInputDataVertexModel<bool>(GetInputInitName(), LOCTEXT("TriggerGateInitTT", "Initial value of the output gate."))
),
FOutputVertexInterface(
TOutputDataVertexModel<FTrigger>(GetOutputTriggerName(), LOCTEXT("TriggerGateOutputTriggerTT", "Triggers output when gate is toggled.")),
TOutputDataVertexModel<bool>(GetOutputValueName(), LOCTEXT("TriggerGateOutputTriggerTT", "Current output value of the toggle."))
)
);
return Interface;
}
const FNodeClassMetadata& FTriggerToggleOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = {StandardNodes::Namespace, TEXT("Trigger Toggle"), TEXT("")};
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = LOCTEXT("Metasound_TriggerToggleNodeDisplayName", "Trigger Toggle");
Info.Description = LOCTEXT("Metasound_TriggerToggleNodeDescription", "Toggles a boolean value on or off.");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Trigger);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
FTriggerToggleNode::FTriggerToggleNode(const FNodeInitData& InInitData)
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<FTriggerToggleOperator>())
{
}
METASOUND_REGISTER_NODE(FTriggerToggleNode)
}
#undef LOCTEXT_NAMESPACE // MetasoundTriggerDelayNode