Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundGenerator/MetasoundGenerator.Build.cs
rob gay d2e6910760 MetaSounds Interfaces Checkpoint 2:
- Version up source archetypes to become two interfaces: channel interfaces (mono/stereo) & base source namespace
- Clean-up Interface panel to support namespacing better
- Fix bugs with assuming interfaces are always and the only base namespace members
- Allow namespacing for any arbitrary interface member
- Add lock icon to clarify what interface members cannot be modified individually (i.e. cannot add, remove, or rename them as they are interface members)
- Organize members alphabetically
#jira UE-135000
#rnx
#rb phil.popp
#preflight 61a7d1079c77d610079303ec

#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18344347 in //UE5/Release-5.0/... via CL 18344412
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18344446 by rob gay in ue5-release-engine-test branch]
2021-12-01 15:59:03 -05:00

34 lines
679 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundGenerator : ModuleRules
{
public MetasoundGenerator(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SignalProcessing",
"CoreUObject",
"Engine",
"AudioExtensions",
"AudioMixerCore"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"AudioMixer",
"MetasoundGraphCore",
"MetasoundStandardNodes",
"MetasoundFrontend"
}
);
}
}
}