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- Core input/output/variable class types - Asset class reference nodes #rb phil.popp #jira none #rnx #preflight 6144cca462c4fe00016eca4d #ROBOMERGE-AUTHOR: rob.gay #ROBOMERGE-SOURCE: CL 17556046 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530) [CL 17556061 by rob gay in ue5-release-engine-test branch]
182 lines
5.4 KiB
C++
182 lines
5.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundBuildError.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundNode.h"
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#include "MetasoundVertex.h"
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#define LOCTEXT_NAMESPACE "MetasoundGraphCore"
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namespace Metasound
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{
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/** FMissingOutputNodeInputReferenceError
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*
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* Caused by Output not being able to generate an IOperator instance due to
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* the type requiring an input reference (i.e. it is not default constructable).
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*/
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class FMissingOutputNodeInputReferenceError : public FBuildErrorBase
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{
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public:
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FMissingOutputNodeInputReferenceError(const INode& InNode, const FText& InDataType)
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: FBuildErrorBase(
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"MetasoundMissingOutputDataReferenceError",
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FText::Format(LOCTEXT("MissingOutputNodeInputReferenceError", "Missing required output node input reference for type {0}."), InDataType))
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{
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AddNode(InNode);
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}
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virtual ~FMissingOutputNodeInputReferenceError() = default;
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};
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template<typename DataType>
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class TOutputNode : public FNode
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{
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class FOutputOperator : public IOperator
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{
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public:
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using FDataReadReference = TDataReadReference<DataType>;
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FOutputOperator(const FVertexName& InDataReferenceName, FDataReadReference InDataReference)
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{
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Outputs.AddDataReadReference<DataType>(InDataReferenceName, InDataReference);
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}
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virtual ~FOutputOperator() {}
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virtual FDataReferenceCollection GetInputs() const override
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{
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return {};
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}
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virtual FDataReferenceCollection GetOutputs() const override
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{
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return Outputs;
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}
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virtual FExecuteFunction GetExecuteFunction() override
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{
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return nullptr;
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}
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private:
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FDataReferenceCollection Outputs;
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};
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class FOutputOperatorFactory : public IOperatorFactory
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{
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public:
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FOutputOperatorFactory(const FVertexName& InDataReferenceName)
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: DataReferenceName(InDataReferenceName)
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{
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}
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virtual TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors) override
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{
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const bool bContainsRef = InParams.InputDataReferences.ContainsDataReadReference<DataType>(DataReferenceName);
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if (bContainsRef)
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{
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TDataReadReference<DataType> InputReadRef = InParams.InputDataReferences.GetDataReadReference<DataType>(DataReferenceName);
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return MakeUnique<FOutputOperator>(DataReferenceName, InputReadRef);
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}
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// Only construct default if default construction is supported
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if constexpr (TIsParsable<DataType>::Value)
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{
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TDataReadReference<DataType> DefaultReadRef = TDataReadReferenceFactory<DataType>::CreateAny(InParams.OperatorSettings);
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return MakeUnique<FOutputOperator>(DataReferenceName, DefaultReadRef);
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}
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OutErrors.Emplace(MakeUnique<FMissingOutputNodeInputReferenceError>(InParams.Node, GetMetasoundDataTypeDisplayText<DataType>()));
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return TUniquePtr<IOperator>(nullptr);
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}
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private:
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FVertexName DataReferenceName;
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};
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static FVertexInterface GetVertexInterface(const FVertexName& InVertexName)
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{
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static const FText VertexDescription = LOCTEXT("Metasound_OutputVertexDescription", "Output from the parent Metasound graph.");
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return FVertexInterface(
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FInputVertexInterface(
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TInputDataVertexModel<DataType>(InVertexName, VertexDescription)
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),
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FOutputVertexInterface(
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TOutputDataVertexModel<DataType>(InVertexName, VertexDescription)
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)
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);
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}
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static FNodeClassMetadata GetNodeInfo(const FVertexName& InVertexName)
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{
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FNodeClassMetadata Info;
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Info.ClassName = { "Output", GetMetasoundDataTypeName<DataType>(), FName() };
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Info.MajorVersion = 1;
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Info.MinorVersion = 0;
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Info.Description = LOCTEXT("Metasound_OutputNodeDescription", "Output from the parent Metasound graph.");
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = GetVertexInterface(InVertexName);
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return Info;
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};
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public:
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TOutputNode(const FVertexName& InInstanceName, const FGuid& InInstanceID, const FVertexName& InVertexName)
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: FNode(InInstanceName, InInstanceID, GetNodeInfo(InVertexName))
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, VertexInterface(GetVertexInterface(InVertexName))
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, Factory(MakeShared<FOutputOperatorFactory, ESPMode::ThreadSafe>(InVertexName))
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{
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}
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/** Return the current vertex interface. */
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virtual const FVertexInterface& GetVertexInterface() const override
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{
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return VertexInterface;
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}
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/** Set the vertex interface. If the vertex was successfully changed, returns true.
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*
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* @param InInterface - New interface for node.
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*
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* @return True on success, false otherwise.
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*/
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virtual bool SetVertexInterface(const FVertexInterface& InInterface) override
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{
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return VertexInterface == InInterface;
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}
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/** Expresses whether a specific vertex interface is supported.
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*
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* @param InInterface - New interface.
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*
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* @return True if the interface is supported, false otherwise.
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*/
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virtual bool IsVertexInterfaceSupported(const FVertexInterface& InInterface) const
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{
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return VertexInterface == InInterface;
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}
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virtual TSharedRef<IOperatorFactory, ESPMode::ThreadSafe> GetDefaultOperatorFactory() const override
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{
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return Factory;
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}
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private:
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FVertexInterface VertexInterface;
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TSharedRef<FOutputOperatorFactory, ESPMode::ThreadSafe> Factory;
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};
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}
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#undef LOCTEXT_NAMESPACE // MetasoundOutputNode
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