Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundEnum.h
phil popp 8cab75d4da Hide and disable unneeded types and nodes
- Added enable structs for arrays, auto conversions, send/receive to opt-out when desired.
- Lots of header include fixes to get build working.
- Comment out "int64" and "double" registered data types
#jira UE-112303
#rb Jimmy.Smith
#preflight 606b9c22458ce6000159e16c
#lockdown Nick.Whiting

#ROBOMERGE-SOURCE: CL 15925325 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15925330 by phil popp in ue5-main branch]
2021-04-05 20:22:19 -04:00

210 lines
5.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include <type_traits>
// NOTE: Metasound Enum types are defined outside of Engine so can't use the UENUM type reflection here.
// Basic reflection is provides using template specialization and Macros defined below.
// Example usage:
//
// 1. Declare an Enum class.
// enum class EMyOtherTestEnum : int32
// {
// Alpha = 500,
// Beta = -666,
// Gamma = 333
// };
// 2. Declare its wrapper types using the DECLARE_METASOUND_ENUM macro.
// DECLARE_METASOUND_ENUM(EMyOtherTestEnum, EMyOtherTestEnum::Gamma, METASOUNDSTANDARDNODES_API, FMyOtherTestEnumTypeInfo, FMyOtherTestEnumReadRef, FMyOtherTestEnumWriteRef)
// 3. Define it using the BEGIN/ENTRY/END macros
// DEFINE_METASOUND_ENUM_BEGIN(EMyOtherTestEnum)
// DEFINE_METASOUND_ENUM_ENTRY(EMyOtherTestEnum::Alpha, LOCTEXT("AlphaDescription", "Alpha"), LOCTEXT("AlphaDescriptionTT", "Alpha tooltip")),
// DEFINE_METASOUND_ENUM_ENTRY(EMyOtherTestEnum::Beta, LOCTEXT("BetaDescription", "Beta"), LOCTEXT("BetaDescriptioTT", "Beta tooltip")),
// DEFINE_METASOUND_ENUM_ENTRY(EMyOtherTestEnum::Gamma, LOCTEXT("GammaDescription", "Gamma", LOCTEXT("GammaDescriptionTT", "Gamma tooltip"))
// DEFINE_METASOUND_ENUM_END()
namespace Metasound
{
// Struct to hold each of the entries of the Enum.
template<typename T>
struct TEnumEntry
{
T Value;
FName Name;
FText DisplayName; // TODO: Remove this from runtime.
FText Tooltip; // TODO: Remove this from runtime.
// Allow implicit conversion to int32 entry
operator TEnumEntry<int32>() const
{
return TEnumEntry<int32>{ static_cast<int32>(Value), Name, DisplayName, Tooltip };
}
};
/** CRTP base class for Enum String Helper type.
* Provides common code for all specializations.
*/
template<typename Derived, typename EnumType>
struct TEnumStringHelperBase
{
// Give a enum value e.g. 'EMyEnum::One', convert that to a Name (if its valid)
static TOptional<FName> ToName(EnumType InValue)
{
for (const TEnumEntry<EnumType>& i : Derived::GetAllEntries())
{
if (i.Value == InValue)
{
return i.Name;
}
}
return {};
}
// Give a Name "EMyEnum::One", convert that to a Enum Value
static TOptional<EnumType> FromName(const FName InName)
{
for (const TEnumEntry<EnumType>& i : Derived::GetAllEntries())
{
if (i.Name == InName)
{
return i.Value;
}
}
return {};
}
// Return all possible names.
static TArray<FName> GetAllNames()
{
TArray<FName> Names;
for (const TEnumEntry<EnumType>& i : Derived::GetAllEntries())
{
Names.Emplace(i.Name);
}
return Names;
}
};
/** Metasound Enum String Helper
*/
template<typename T>
struct METASOUNDFRONTEND_API TEnumStringHelper : TEnumStringHelperBase<TEnumStringHelper<T>, T>
{
static_assert(TIsEnum<T>::Value, "Please define a specialization of this class. The DECLARE_METASOUND_ENUM macros will do this for you");
};
/** Metasound Enum Wrapper
*/
template<typename EnumType, EnumType DefaultValue>
class TEnum final
{
public:
using InnerType = EnumType;
static_assert(TIsEnum<EnumType>::Value, "Expecting an Enum type");
// Allow Non-enum class Enum or Enum class that's are derived from int32
static_assert(TIsSame<typename std::underlying_type<EnumType>::type, int32>::Value ||
!TIsEnumClass<EnumType>::Value, "We serialize to int32, so limit to that for now");
// Default.
explicit TEnum(EnumType InValue = DefaultValue)
{
// Try and convert to validate this is a valid value.
TOptional<FName> Converted = ToName(InValue);
if (ensure(Converted))
{
EnumValue = InValue;
}
}
// From Int32 (this is the common path from a Literal).
explicit TEnum(int32 InIntValue)
: TEnum(static_cast<EnumType>(InIntValue))
{
}
// From Name
explicit TEnum(FName InValueName)
{
// Try and convert from Name to Value and ensure that we succeed
TOptional<EnumType> Converted = NameToEnum(InValueName);
if (ensure(Converted))
{
EnumValue = *Converted;
}
}
// Slow, construct from FString to FName.
explicit TEnum(const FString& InString)
: TEnum(FName(*InString))
{
}
EnumType Get() const
{
return EnumValue;
}
int32 ToInt() const
{
return static_cast<int32>(EnumValue);
}
// Convert to its FName (if possible).
TOptional<FName> ToName() const
{
return ToName(EnumValue);
}
// Conversion operator to automatically convert this to its underlying enum type.
operator EnumType() const
{
return EnumValue;
}
// Convert from EnumValue to FName (if possible).
static TOptional<FName> ToName(EnumType InValue)
{
return TEnumStringHelper<EnumType>::ToName(InValue);
}
// Convert from Name to EnumValue (if possible).
static TOptional<EnumType> NameToEnum(FName InValue)
{
return TEnumStringHelper<EnumType>::FromName(InValue);
}
// Return all possible Names
static TArray<FName> GetAllNames()
{
return TEnumStringHelper<EnumType>::GetAllNames();
}
private:
// Keep the type in its fully typed form for debugging.
EnumType EnumValue = DefaultValue;
};
template<typename T>
struct TEnumTraits
{
static constexpr bool bIsEnum = false;
using InnerType = int32;
static constexpr int32 DefaultValue = 0;
};
template<typename T, T D>
struct TEnumTraits<TEnum<T, D>>
{
static constexpr bool bIsEnum = true;
using InnerType = T;
static constexpr T DefaultValue = D;
};
}