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- Added enable structs for arrays, auto conversions, send/receive to opt-out when desired. - Lots of header include fixes to get build working. - Comment out "int64" and "double" registered data types #jira UE-112303 #rb Jimmy.Smith #preflight 606b9c22458ce6000159e16c #lockdown Nick.Whiting #ROBOMERGE-SOURCE: CL 15925325 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533) [CL 15925330 by phil popp in ue5-main branch]
210 lines
5.4 KiB
C++
210 lines
5.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include <type_traits>
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// NOTE: Metasound Enum types are defined outside of Engine so can't use the UENUM type reflection here.
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// Basic reflection is provides using template specialization and Macros defined below.
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// Example usage:
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//
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// 1. Declare an Enum class.
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// enum class EMyOtherTestEnum : int32
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// {
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// Alpha = 500,
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// Beta = -666,
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// Gamma = 333
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// };
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// 2. Declare its wrapper types using the DECLARE_METASOUND_ENUM macro.
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// DECLARE_METASOUND_ENUM(EMyOtherTestEnum, EMyOtherTestEnum::Gamma, METASOUNDSTANDARDNODES_API, FMyOtherTestEnumTypeInfo, FMyOtherTestEnumReadRef, FMyOtherTestEnumWriteRef)
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// 3. Define it using the BEGIN/ENTRY/END macros
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// DEFINE_METASOUND_ENUM_BEGIN(EMyOtherTestEnum)
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// DEFINE_METASOUND_ENUM_ENTRY(EMyOtherTestEnum::Alpha, LOCTEXT("AlphaDescription", "Alpha"), LOCTEXT("AlphaDescriptionTT", "Alpha tooltip")),
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// DEFINE_METASOUND_ENUM_ENTRY(EMyOtherTestEnum::Beta, LOCTEXT("BetaDescription", "Beta"), LOCTEXT("BetaDescriptioTT", "Beta tooltip")),
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// DEFINE_METASOUND_ENUM_ENTRY(EMyOtherTestEnum::Gamma, LOCTEXT("GammaDescription", "Gamma", LOCTEXT("GammaDescriptionTT", "Gamma tooltip"))
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// DEFINE_METASOUND_ENUM_END()
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namespace Metasound
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{
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// Struct to hold each of the entries of the Enum.
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template<typename T>
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struct TEnumEntry
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{
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T Value;
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FName Name;
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FText DisplayName; // TODO: Remove this from runtime.
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FText Tooltip; // TODO: Remove this from runtime.
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// Allow implicit conversion to int32 entry
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operator TEnumEntry<int32>() const
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{
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return TEnumEntry<int32>{ static_cast<int32>(Value), Name, DisplayName, Tooltip };
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}
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};
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/** CRTP base class for Enum String Helper type.
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* Provides common code for all specializations.
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*/
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template<typename Derived, typename EnumType>
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struct TEnumStringHelperBase
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{
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// Give a enum value e.g. 'EMyEnum::One', convert that to a Name (if its valid)
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static TOptional<FName> ToName(EnumType InValue)
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{
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for (const TEnumEntry<EnumType>& i : Derived::GetAllEntries())
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{
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if (i.Value == InValue)
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{
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return i.Name;
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}
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}
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return {};
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}
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// Give a Name "EMyEnum::One", convert that to a Enum Value
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static TOptional<EnumType> FromName(const FName InName)
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{
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for (const TEnumEntry<EnumType>& i : Derived::GetAllEntries())
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{
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if (i.Name == InName)
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{
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return i.Value;
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}
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}
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return {};
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}
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// Return all possible names.
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static TArray<FName> GetAllNames()
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{
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TArray<FName> Names;
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for (const TEnumEntry<EnumType>& i : Derived::GetAllEntries())
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{
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Names.Emplace(i.Name);
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}
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return Names;
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}
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};
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/** Metasound Enum String Helper
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*/
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template<typename T>
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struct METASOUNDFRONTEND_API TEnumStringHelper : TEnumStringHelperBase<TEnumStringHelper<T>, T>
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{
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static_assert(TIsEnum<T>::Value, "Please define a specialization of this class. The DECLARE_METASOUND_ENUM macros will do this for you");
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};
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/** Metasound Enum Wrapper
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*/
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template<typename EnumType, EnumType DefaultValue>
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class TEnum final
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{
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public:
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using InnerType = EnumType;
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static_assert(TIsEnum<EnumType>::Value, "Expecting an Enum type");
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// Allow Non-enum class Enum or Enum class that's are derived from int32
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static_assert(TIsSame<typename std::underlying_type<EnumType>::type, int32>::Value ||
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!TIsEnumClass<EnumType>::Value, "We serialize to int32, so limit to that for now");
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// Default.
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explicit TEnum(EnumType InValue = DefaultValue)
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{
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// Try and convert to validate this is a valid value.
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TOptional<FName> Converted = ToName(InValue);
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if (ensure(Converted))
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{
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EnumValue = InValue;
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}
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}
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// From Int32 (this is the common path from a Literal).
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explicit TEnum(int32 InIntValue)
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: TEnum(static_cast<EnumType>(InIntValue))
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{
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}
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// From Name
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explicit TEnum(FName InValueName)
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{
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// Try and convert from Name to Value and ensure that we succeed
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TOptional<EnumType> Converted = NameToEnum(InValueName);
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if (ensure(Converted))
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{
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EnumValue = *Converted;
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}
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}
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// Slow, construct from FString to FName.
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explicit TEnum(const FString& InString)
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: TEnum(FName(*InString))
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{
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}
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EnumType Get() const
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{
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return EnumValue;
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}
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int32 ToInt() const
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{
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return static_cast<int32>(EnumValue);
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}
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// Convert to its FName (if possible).
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TOptional<FName> ToName() const
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{
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return ToName(EnumValue);
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}
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// Conversion operator to automatically convert this to its underlying enum type.
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operator EnumType() const
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{
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return EnumValue;
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}
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// Convert from EnumValue to FName (if possible).
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static TOptional<FName> ToName(EnumType InValue)
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{
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return TEnumStringHelper<EnumType>::ToName(InValue);
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}
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// Convert from Name to EnumValue (if possible).
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static TOptional<EnumType> NameToEnum(FName InValue)
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{
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return TEnumStringHelper<EnumType>::FromName(InValue);
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}
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// Return all possible Names
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static TArray<FName> GetAllNames()
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{
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return TEnumStringHelper<EnumType>::GetAllNames();
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}
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private:
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// Keep the type in its fully typed form for debugging.
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EnumType EnumValue = DefaultValue;
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};
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template<typename T>
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struct TEnumTraits
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{
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static constexpr bool bIsEnum = false;
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using InnerType = int32;
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static constexpr int32 DefaultValue = 0;
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};
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template<typename T, T D>
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struct TEnumTraits<TEnum<T, D>>
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{
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static constexpr bool bIsEnum = true;
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using InnerType = T;
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static constexpr T DefaultValue = D;
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};
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}
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